Yeah, I wasn't expecting much when I made this map. The layout itself was surprisingly intuitive, movement-wise.
There are several routes to take if the top one gets too spray-ish. But the teams spawn places on the topmost platforms are protected from sniper fire.
I thought the support .bmps was pretty dark enough. The basic shading of the entire map made it hard for me to find a fitting bg color. And yeah, some crates and colliders should have been added...