Author Topic: Teamwork: Is it in Soldat?  (Read 5438 times)

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Offline LtKillroy

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Re: Teamwork: Is it in Soldat?
« Reply #20 on: September 21, 2007, 09:24:54 pm »
I see little teamwork in Pub CTF, but Pub INF is a little (stress little) better. There is at least "inc low" "efc top" most of the time, but not always.
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Offline Peu

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Re: Teamwork: Is it in Soldat?
« Reply #21 on: September 23, 2007, 07:54:56 pm »
I often play Trenchwar and often experience teamwork. It is unfortunate that on Enesce's server you found such fools, but I assure you, there are often better, more considerate players there, and it is a place I frequent. Teamwork, first of all requires cohesion, and thus, usually a leader. However, many players' egos prevent them from following a person, just as they may not be inclined to participate in group work.

The way I encourage teamwork and cohesion, as well as synchronization and deception, is by informing my team and giving orders they'd be willing to follow themselves undirected, but at the right time. I usually play as a forward/sharpshooter and generally concentrate on dissecting the enemy's organization and defense formations. I take out snipers, gunners, campers, sprayers. I'm also scout because I'm generally fastest runner. I say this so as to explain:
--How my TW games generally run--
^    in teamchat
[     an opening
+    medic center
-     ledge

-Snipers often don't realize when the next sniper-viable forward position is available, they might need telling.
-It is often necessary to form teams of >2 players so as to provide both cover and spray intimidation, which increases exponentially with more players firing.
-Often, the enemy you are shooting at is too far to see. We sometimes provide cover by drawing enemy fire *over* the friendlies' heads, by being further back and spraying enemy location. The enemy comes to believe that this location is where our front lines are. Two players doing this makes them almost sure of this and allows the forwards to move in more effectively.
-There are often larger bunkers in TW that has a POI like a sniper tower or a medical center. These are generally on the center or at the 1/4 marks.
          _______
         ]          [
_____|-        -|______
|                             |
 ]___________+______[
If it is well defended, in order to overtake it, a coordination has to occur in less time than it takes for the enemy to spawn+return to where they died:
Snipers need to consider :cover, take out enemy sniper, intimidate away potential enemy advance.
Offensive units need to consider : approximation, rush strategy, grenade placement, possible incoming enemies, covering friends, warning anyone behind him, when convenient or appropriate, if there are incoming enemies.
Often, an assassin needs to go around the back.

- there are many bunkers in TW:
_____________
 ]  [     ]  [     ] [
|                    |
And they should be approached in generally the same way, especially considering that at highest point in jump arch, you are a sitting duck.
-I observe enemy spawn cycles and yell '^advance'. This is often after having cleared enough or all opposition as to allow an advancement that has a high success rate.
-Under suppression fire, an entrenched team will often have to act together, planned or not, in order to undertake volume of enemies.

Maybe you guys should play Trenchwar.
« Last Edit: September 23, 2007, 07:56:43 pm by Peu »

Offline Tactical Sniper

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Re: Teamwork: Is it in Soldat?
« Reply #22 on: September 23, 2007, 08:15:54 pm »
I see little teamwork in Pub CTF, but Pub INF is a little (stress little) better. There is at least "inc low" "efc top" most of the time, but not always.
I agree. Maybe there is more teamwork in clanwars as you're more familiar with your team mates?

Offline KorrupT MerC

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Re: Teamwork: Is it in Soldat?
« Reply #23 on: September 23, 2007, 10:06:48 pm »
I see little teamwork in Pub CTF, but Pub INF is a little (stress little) better. There is at least "inc low" "efc top" most of the time, but not always.
I agree. Maybe there is more teamwork in clanwars as you're more familiar with your team mates?

There is more teamwork in CW's because tactics are the only way your going to win... working seperately can be a disaster even with some experience players, but it can change dramatically with teamwork. Clans have took notice of that because war records are the most important thing to a clan. Being familiar with teammates can help though, as you know what type of player they are, how they play, what guns they use, etc.

Public servers dont really have teamwork because the overall score doesnt matter to most of them, just the fact that individually they want to be #1 on the scoreboard.


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