Author Topic: Inf_Biologic: Major Update.  (Read 5885 times)

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Offline Ttil_Np.csWoW

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Re: Inf_Biologic: Major Update.
« Reply #20 on: September 01, 2007, 12:31:00 am »
its very nice gj
I will be back to play soldat, just not now , but i will....... some day.

Offline Yes

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Re: Inf_Biologic: Major Update.
« Reply #21 on: September 02, 2007, 01:00:16 am »
Wow dude that map is just beautiful. I love the texture.
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Yes

Offline rumpel

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Re: Inf_Biologic: Major Update.
« Reply #22 on: September 02, 2007, 05:24:52 am »
woot.. rly nice map :)
banned.

Offline BlueBerry Pie

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Re: Inf_Biologic: Major Update.
« Reply #23 on: September 11, 2007, 02:07:43 pm »
I don't mean to gloat, but this map is simply incredible. I think of it as my best.

I don't find this to be your best work, I think htf_Minotour is.  But this map is really good.  I love how you did the shading and the polygon work is very well done, no polygon bugs.  If people put this much effort into maps they've made, it'll be as good as this.  You've become to be one of my favorite mappers now, besides Chakapoko Maker and Boxo.
BlueBerry Pie was here.

Offline Keron Cyst

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Re: Inf_Biologic: Major Update.
« Reply #24 on: September 14, 2007, 05:12:20 pm »
The bridge scenery is way too bright

El_Spec

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Re: Inf_Biologic: Major Update.
« Reply #25 on: September 28, 2007, 12:05:09 pm »
The bridge scenery is way too bright

I think its fine, just the right size.

But this map has to be the only one of the few good maps I've seen on this forum in a while.  I love the effort you put into this map Wraithlike, it is simply beautiful and amazing.  Also its polygon-bug free and it uses a lot of scenery to enhance its visuals but it doesn't rise the FPS on older systems like the one I'm using.  I can easily see this as a default map, I strongly encourage it.

Diss

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Re: Inf_Biologic: Major Update.
« Reply #26 on: October 18, 2007, 06:41:58 pm »
Long time since anyone has posted.
Only 2 things I think is wrong with this map, and they both been stated before.
This map is too small for inf., and the lower route is way too narrow. I can see where you are going with the small, narrow routh but it just isn't working.
You want more Alpha to go low, well that would mean more Bravo would also try to camp low, and since it is narrow, odds are that Alpha is pwned.