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Soldat Interface Mods & Mod Making
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Fallout 3 mod
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Topic: Fallout 3 mod (Read 18332 times)
0 Members and 1 Guest are viewing this topic.
Ragnaros
Soldier
Posts: 245
Re: Fallout 3 mod
«
Reply #20 on:
June 22, 2009, 03:16:29 am »
Fallout Online?!
link pleaze!
Logged
Jekson
Major(1)
Posts: 29
Re: Fallout 3 mod
«
Reply #21 on:
June 22, 2009, 09:13:55 am »
Quote from: Ragnaros on June 22, 2009, 03:16:29 am
Fallout Online?!
link pleaze!
The date of
third open test
defined - it's 15'th of august. It is Russian development. Foreign comrades develop the
faction mod
(I don't have link).
http://www.fonline.ru
Logged
VIDiM
Major(1)
Posts: 2
Re: Fallout 3 mod
«
Reply #22 on:
July 13, 2009, 02:47:59 am »
ZEMLYAK!!!!!!
«
Last Edit: July 13, 2009, 02:49:30 am by VIDiM
»
Logged
Into the Motherland the German Army march!
Comrades, stand side by side, to stop the Nazi charge
Panzers on Russian soil Thunder in the east.
One million men at war, The Soviet wrath unleashed
Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Fallout 3 mod
«
Reply #23 on:
July 13, 2009, 08:54:57 am »
English please.
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CRYSO
|
HLT
CRY0
|
NAN0 2.1
|
0MEN 1.0
|
PYR0 1.1M
|
B0RG 1.0
VIDiM
Major(1)
Posts: 2
Re: Fallout 3 mod
«
Reply #24 on:
July 15, 2009, 04:59:52 am »
Sorry, comrade)))
Zemlyaki-people from one country)))
Also not to offtoping I'm asking: on some maps NPCs are staying on one place and enemies too before i don't move to them, why is it???
Logged
Into the Motherland the German Army march!
Comrades, stand side by side, to stop the Nazi charge
Panzers on Russian soil Thunder in the east.
One million men at war, The Soviet wrath unleashed
danyukhin
Major(1)
Posts: 5
Re: Fallout 3 mod
«
Reply #25 on:
July 22, 2009, 07:03:36 pm »
Link work no moar, strongly want the mod!
Logged
bxn
Major
Posts: 70
Re: Fallout 3 mod
«
Reply #26 on:
July 23, 2009, 03:20:38 am »
The link works.
Logged
challagundla4
Major(1)
Posts: 8
Falala Power!
Re: Fallout 3 mod
«
Reply #27 on:
October 06, 2009, 08:07:53 am »
The link is dead.
Logged
I know that i can have you, but i just dont fu**ing want to...
Jekson
Major(1)
Posts: 29
Re: Fallout 3 mod
«
Reply #28 on:
November 08, 2009, 09:59:46 am »
Excuse. I shall restore in couple of days.
Logged
Jekson
Major(1)
Posts: 29
Re: Fallout 3 mod
«
Reply #29 on:
November 30, 2009, 06:50:06 am »
UPD
Logged
Cyrix
Soldier
Posts: 235
I'm trigger happy, trigger happy!
Re: Fallout 3 mod
«
Reply #30 on:
December 03, 2009, 05:48:58 pm »
Quote from: Jekson on November 30, 2009, 06:50:06 am
UPD
Does that mean you updated your mod? Did you change some stuff? I really like this mod to begin with. What did you change?
Logged
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-
Jekson
Major(1)
Posts: 29
Re: Fallout 3 mod
«
Reply #31 on:
December 05, 2009, 11:08:38 am »
No. I don't work with mod. The link has been updated. What would you wish to change?
«
Last Edit: December 05, 2009, 11:12:16 am by Jekson
»
Logged
MorlanV
Major(1)
Posts: 48
Re: Fallout 3 mod
«
Reply #32 on:
February 02, 2010, 07:37:30 am »
Why fallout 3 when it look's like a normal army mod?
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Official Soldat Forums
Soldat Interface Mods & Mod Making
Full Modifications
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Fallout 3 mod