Author Topic: (WM) Hitscan  (Read 1363 times)

0 Members and 1 Guest are viewing this topic.

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
(WM) Hitscan
« on: June 28, 2007, 02:10:02 pm »
I always thought that bullets in soldat flew just a little too slow, so I tried to fix that without changing how much damage the bullets themselves do.
I think it worked.

Basically, what I did, was for every weapon, I divided the damage by two and multiplied the speed by two.

All I messed with was the damage and speed, nothing else, and it actually speeds the game up and balances out pretty well.

(Note: Don't use this code, because a stupid word filter messes up bullet style. Instead, Download it from the attachment.)
Code: [Select]
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[Info]
Name=Default mod
Version=1.4.1

[USSOCOM]
Damage=85
FireInterval=12
Ammo=12
ReloadTime=65
Speed=360
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Desert Eagles]
Damage=89
FireInterval=23
Ammo=7
ReloadTime=94
Speed=380
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[HK MP5]
Damage=51
FireInterval=6
Ammo=30
ReloadTime=105
Speed=378
BulletStyle=1
StartUpTime=0
Bink=-11
MovementAcc=1
Recoil=0

[Ak-74]
Damage=52
FireInterval=10
Ammo=40
ReloadTime=150
Speed=480
BulletStyle=1
StartUpTime=0
Bink=-16
MovementAcc=2
Recoil=0

[Steyr AUG]
Damage=37
FireInterval=7
Ammo=30
ReloadTime=115
Speed=520
BulletStyle=1
StartUpTime=0
Bink=-22
MovementAcc=2
Recoil=0

[Spas-12]
Damage=61
Fireinterval=32
Ammo=7
ReloadTime=175
Speed=276
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Ruger 77]
Damage=126
FireInterval=40
Ammo=4
ReloadTime=100
Speed=660
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=3
Recoil=0

[M79]
Damage=165000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=107
BulletStyle=4
StartUpTime=0
Bink=40
MovementAcc=3
Recoil=0

[Barret M82A1]
Damage=247
FireInterval=240
Ammo=10
ReloadTime=300
Speed=1100
BulletStyle=1
StartUpTime=25
Bink=100
MovementAcc=7
Recoil=0

[FN Minimi]
Damage=43
FireInterval=9
Ammo=50
ReloadTime=250
Speed=540
BulletStyle=1
StartUpTime=0
Bink=-12
MovementAcc=4
Recoil=0

[XM214 Minigun]
Damage=25
FireInterval=4
Ammo=100
ReloadTime=366
Speed=580
BulletStyle=1
StartUpTime=50
Bink=-6
MovementAcc=1
Recoil=0

[Flamer]
Damage=1900
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Combat Knife]
Damage=225000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Chainsaw]
Damage=2100
FireInterval=2
Ammo=150
ReloadTime=90
Speed=76
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[M72 LAW]
Damage=150000
FireInterval=30
Ammo=1
ReloadTime=480
Speed=230
BulletStyle=12
StartUpTime=21
Bink=0
MovementAcc=1
Recoil=0

[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

[Stationary Gun]
Damage=180
FireInterval=10
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

Please, play it and tell me what you think.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Detector

  • Major
  • *
  • Posts: 55
Re: (WM) Hitscan
« Reply #1 on: November 02, 2007, 02:30:11 am »
Not interesting, no balance, bullets too fast,free kills, spraying....
Read.Only.

Offline Will

  • Flagrunner
  • ****
  • Posts: 910
Re: (WM) Hitscan
« Reply #2 on: November 03, 2007, 08:16:26 am »
I made the same thing once, but it didn't get quite noticed. I think Soldat's bullets should fly much faster because the game screen is so small and all of that. I think this balances out pretty well.