Author Topic: Map management \ zip packages  (Read 2364 times)

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Offline JaKe

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Map management \ zip packages
« on: January 02, 2008, 06:45:52 am »
I suggest packed management of map files: instead of sparse files in different folders, each map could be a ZIP file, containing all what is needed (like quake 3 arena & related). Example: Zip with "ARENA.pms, /sceneries, /textures, ..."
This will give these advantages:
- one file per map
- more clean installation
- maps can be deleted completely
- save disk space (gfx is usually in BPM format)
On loading, game should extract files in a temporary folder, if there are missing files search in the common paths (ex. /textures) else if critical elements are not found, close with error and download the package.

Offline SpiltCoffee

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Re: Map management \ zip packages
« Reply #1 on: January 02, 2008, 09:33:22 am »
Don't fix what ain't broken. No real need to change the way the game loads things, imo.
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Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and Less Than 2% Natural Flavour... make Lemonade!

Offline Mr. Domino

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Re: Map management \ zip packages
« Reply #2 on: January 02, 2008, 10:02:32 am »
- save disk space (gfx is usually in BPM format)

This is a horrible idea, mainly as it would vastly increase the amount of storage space as dozens if not hundreds of redundant files would have to be included in each map pack.

fx_p_cloud4 unzipped = 133 KB
fx_p_cloud4 zipped = 133 KB
fx_p_cloud4 zipped and multiplied due to redundant use in numerous maps = 133 KB x ____