Author Topic: [beta] BasketBall  (Read 3419 times)

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Offline PANTERA

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[beta] BasketBall
« on: April 06, 2008, 08:06:01 am »
Script Name: BasketBall
Script Description: BasketBall sub-gamemode for Soldat
Original Author(s): myself
Core Version: 2.63
Code: attached
Attached Files: server-files.zip / client-files.zip (extract them respectively inside client-root and server-root dirs)

---Why this release?

This is a beta version (maybe alpha?) of BasketBall.
It's quite bugged but here I'll explain why I am releasing it. Well, I have no time to spend over this mod and so I'm gonna make it public in order to give others the possibility to improve it (I met 2 guys these days that starting working on a similar/same mod), since, I am sure, there is nothing "complex" that has not been faced by me. Essentially, I started developing it at the end of August and after few days stopped with it.
What I did yesterday and this morning was only commenting out all the code, translating it in English language and uniforming it. It should be very understandable and clear. The real complex things were those upon which the mod is based.

---What has been done?

- The mod is built upon a graphical client mod, and a scripting server mod, and it has to be used together with custom maps.
- Basket system with 2,3 points shots (added also a 5 points shot)
- Passing ball is simple, immediate and reliable

---What other things I would have developed?

- Detailed logging system with an online statistics system
- Implementing most of the real game rules
- Extended management of Supporting Teams Members (Charlie and Delta, even if it's a CTF gamemode)

---Screenshots?

1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9

---Known Bugs?

Many, but most of all easily fixable (I think)

---Contacts?

Since there are few guys interested in its development I put up a channel: #soldat.basket @ Quakenet

Offline Chariot

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Re: [beta] BasketBall
« Reply #1 on: April 06, 2008, 12:32:26 pm »
That...that looks like alot of fun.
Vidi Vici Veni
I saw, I conquered, I came