Author Topic: Found a way to reduce map's filesize  (Read 1041 times)

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Offline As de Espada

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Found a way to reduce map's filesize
« on: January 23, 2008, 12:19:10 pm »
I searshed the forum, and it seems like anyone said it before.

Doesn't collide polys have less information than others (apparently), when I set all the unreachable polys to doesn't collide, the map's filesize reduced significantly.

I don't know how much it affects on the filesize, but it's a start :)
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Offline Horve

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Re: Found a way to reduce map's filesize
« Reply #1 on: January 23, 2008, 12:32:33 pm »
sceneries take the most filesize in maps.

Offline Eagles_Arrows

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Re: Found a way to reduce map's filesize
« Reply #2 on: January 23, 2008, 05:31:36 pm »
On a side note, VirtualTT once claimed that Doesn't Collide polygons also help increase the framerate a bit for maps that use 1200-or-so polygons.

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Offline urraka

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Re: Found a way to reduce map's filesize
« Reply #3 on: January 23, 2008, 08:41:44 pm »
That thing about the framerate makes a lot of sense. Too many polygons decreases the framerate because of the collision testing I guess.

I don't think the file size will make a big difference, but it makes sense also. A list of polygon indexes is stored apart, divided by sectors, for those polygons which collide, I think.
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Offline ghg

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Re: Found a way to reduce map's filesize
« Reply #4 on: February 03, 2008, 12:17:26 pm »
They won't need to processed for collisons, so it would be faster.
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