Author Topic: ctf_Tick  (Read 912 times)

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Offline mar77a

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ctf_Tick
« on: February 20, 2008, 08:07:38 am »
Here's how the both flags at the same spawn works: they both actually spawn a bit above where they land (25 pixels or so), when you cap, you die and the flags re-spawn above you. You're dead before you can touch them again (no flying map, ZERO JETS YOU HEARD THAT).

Date Posted: 20-02-2008, 05:06:40
Screenshots attach'd

El_Spec

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Re: ctf_Tick
« Reply #1 on: February 20, 2008, 02:47:00 pm »
You are on a mapping ball.  How many more can I expect?  I'm also glad to see you updated to PolyWorks. 

Besides ctf_Cage, I'd say this is your second best work.  Concept and layout for the map is original and could bring interesting and competitive gameplay.  I think Alpha might have an advantage though because they're lower and closer to the flags.  Everything else like shading is average.  Still a pretty good map though.

Offline As de Espada

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Re: ctf_Tick
« Reply #2 on: February 20, 2008, 10:09:43 pm »
yep, each time better
I think if 2 peopple of the same team jump one after another, they can make all the caps
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade