Okay, I had some ideas about terminology. Whenever I'm a little bored at LRS, I go to spec and comment the game play-by-play, which sometimes gives me worries: I don't have much time to type and there are many parts of a map that aren't termed. Which makes it hard to describe an ongoing situation. "He's waiting at that spot where the tunnel is getting tight in front of the spawn..." and so on.
So I made up something. I'm a hockey fan, so I thought why not carry over some hockey terms? They fit! First of all, the zones, the direction of play is from left to right; from Alpha's view:
First of all, the map's being cut in half by the red center line. Then, nearly every map has spots where you can draw the two blue lines. In this case, you clearly see those little "platforms" on the low route. Behind them, there's another sink and right after that comes the flag. So, the zones start in front of the sinks, because they're the last change of terrain before the final change of terrain that the flag rests on.
Behind the flags, there's that thin red line, basically the goal line. It's the point where the area that one team usually occupies when grabbing the flag ends and you get into the backfield.
So this allows us to differ the zones: Defensive, Neutral and Offensive Zone. Obviously, Alpha's Defensive Zone would be Bravo's Offensive Zone.
Now, still, that names areas but no spots. Look at it like this:
There are names I made up for certain spots. Of course they're individual for this map now, but I picked a map that was very generic and shows similarities to most others.
Starting from the center line, going in either direction, it doesn't matter, the first we see are the "Points". In hockey, that's where the blue line joins with the boards. In Soldat, it's shifted a little because that'd make no sense. Here, the point is where the middle area ends and where you enter the Spawn. The spawn is basically, unlike I mistakenly marked in the picture, the whole area around the flag. The points are therefore the spots where you enter the spawn, they're usually bottlenecks, this map shows it greatly.
Then, there's the crease. In hockey, it's the small circle in front of the goal, where the goalie sits. Here, it's the small area where the flag sits. The flag-crease.
In basically every map, there has to be the point where the "boards" change from horizontal to vertical. That's the "Halfboards". In hockey you'd call that the corner, simply, but halfboards sort of suits it better, if you look at the final ending, the vertical boards, as the actual "boards" because they border you more obviously.
Then, there's the Dodge route in the middle again, it's where you go to avoid traffic. It's the small, hidden route that nobody uses. Sneaky bastard.
Well, I hope you get the point. I made this shit up because I needed some terms and I thought I'd show it to some of you.