Author Topic: Teleshotty  (Read 3542 times)

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Offline mxyzptlk

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Teleshotty
« on: November 11, 2007, 07:53:08 pm »
This is a weapon mod for the spas which turns it into a teleporter that you can use to go anywhere, even through the thickest walls. This was discovered while messing with FistBox.

Code: [Select]
[Spas-12]
Damage=0
Fireinterval=0
Ammo=1
ReloadTime=1
Speed=-10000
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0

A demo of it in action is attached.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Slayer DZ

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Re: Teleshotty
« Reply #1 on: November 12, 2007, 06:09:50 am »
jesus, it feckin looks like the soldier is digging through walls with a drilling machine

Offline 1221995

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Re: Teleshotty
« Reply #2 on: November 12, 2007, 07:28:24 am »
This is also possible with a steyr, bullet type 3 i think... Also, some modding (Duuuh [retard])
I think its stats are the same... The first person i saw do this was Kavukamari (with a steyr lol)...

Offline Iron Man

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Re: Teleshotty
« Reply #3 on: November 14, 2007, 09:05:45 pm »
This is also possible with a steyr, bullet type 3 i think... Also, some modding (Duuuh [retard])
I think its stats are the same... The first person i saw do this was Kavukamari (with a steyr lol)...

it can be done with any weapon (except knife, nades and rambo). and i doubt Kavukamari was the 1st to do this with a steyr.


always fun though, nice to spread it around the forum.

Offline pinOi32

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Re: Teleshotty
« Reply #4 on: November 15, 2007, 06:53:08 pm »
teleporter weapon is OLDDDD
Pls use my amazing interface:
http://forums.soldat.pl/index.php?topic=27584


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Offline mxyzptlk

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Re: Teleshotty
« Reply #5 on: November 15, 2007, 07:08:56 pm »
teleporter weapon is OLDDDD
Have you watched the demo or used the mod yet? It may be a different type of teleportation than you think.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline O.R.I.O.N.

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Re: Teleshotty
« Reply #6 on: November 16, 2007, 05:05:28 pm »
Meh, fecked around with warp weapons quite a bit. Set speed to about -10000 and fire rate to 0, and boom, crazy-ass warp gun that'll send you through anything. Tend to do it to the Ruger most often.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline LOL

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Re: Teleshotty
« Reply #7 on: November 20, 2007, 12:45:38 pm »
Lol tried it, really werid and hard to control. Gd fun tho ;)
Life is like a bathtub the longer you stay in it the more wrinkly you get.

Offline elev135

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Re: Teleshotty
« Reply #8 on: December 12, 2007, 11:34:23 am »
shotty sound hurts my ears
use law
no sound =)

Offline ICanCount2Purple

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Re: Teleshotty
« Reply #9 on: December 12, 2007, 04:28:54 pm »
Make the shotty look like a penguin and it will be like 4000 times better.  seriously

Offline mxyzptlk

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Re: Teleshotty
« Reply #10 on: December 12, 2007, 06:29:21 pm »
shotty sound hurts my ears
use law
no sound =)
I believe it wouldn't work, because you need to: 1. Crouch while firing, and 2. Not be in air.

If I'm wrong, correct me.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline adadqgg

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Re: Teleshotty
« Reply #11 on: December 13, 2007, 04:25:12 pm »
shotty sound hurts my ears
use law
no sound =)
I believe it wouldn't work, because you need to: 1. Crouch while firing, and 2. Not be in air.

If I'm wrong, correct me.
you can fire law standing up if the speed is negative, and there would be no sound.

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