Author Topic: Texture  (Read 1791 times)

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Offline Arbiter

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Texture
« on: March 10, 2008, 08:28:18 pm »
I can't think of a texture for this map, which looks rather abstract. Help meh choose a texture.

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"markin marknousky wont kno what hit him!" - Some loser.
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Offline Espadon

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Re: Texture
« Reply #1 on: March 10, 2008, 08:29:43 pm »
Looks good as-is to me.
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Offline Wraithlike

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Re: Texture
« Reply #2 on: March 10, 2008, 09:16:57 pm »
Try something with bricks and add a fitting background color.

Offline BRADEN

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Offline O.R.I.O.N.

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Re: Texture
« Reply #4 on: March 11, 2008, 01:25:50 pm »
Needs more metal.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Blacksheepboy

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Re: Texture
« Reply #5 on: March 13, 2008, 11:44:55 pm »
Looks kind of trippy...I couldn't tell where the path goes until I played it. Nice job with it so far. I like the fact that you made it without using a texture initially (if that's what you did).

Offline Arbiter

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Re: Texture
« Reply #6 on: March 14, 2008, 12:08:52 am »
Here it is with the original texture, with wypts to show the path.

"Why beat kids when you can beat women?" - Espadon
"markin marknousky wont kno what hit him!" - Some loser.
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Offline O.R.I.O.N.

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Re: Texture
« Reply #7 on: March 14, 2008, 10:29:10 am »
Wood, eh. Actually, that looks pretty nice.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Blacksheepboy

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Re: Texture
« Reply #8 on: March 14, 2008, 10:30:19 pm »
Wood looks so much better than brick would ;). Nice job!

Well now, "how does it play?" is the question.

Offline Horve

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Re: Texture
« Reply #9 on: March 15, 2008, 08:24:49 am »
do the exact opposite of what Wraithlike would suggest and you get yourself a good map.