Author Topic: Vertical Trenchwars (lol)  (Read 1526 times)

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Offline Mitak

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Vertical Trenchwars (lol)
« on: April 03, 2008, 08:47:42 pm »
That's what happens when you lack sleep :S


Offline As de Espada

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Re: Vertical Trenchwars (lol)
« Reply #1 on: April 03, 2008, 09:31:40 pm »
where would be bravo?

This reminds me our vertical ctf: http://forums.soldat.pl/index.php?topic=24691.0
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Offline Mitak

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Re: Vertical Trenchwars (lol)
« Reply #2 on: April 03, 2008, 09:34:58 pm »
Blues would be positioned above, reds - low.

I was also thinking of another map like zig zag.

By the way, that's a nice set of maps you got there.

« Last Edit: April 03, 2008, 09:54:25 pm by Mitak »

Offline Blacksheepboy

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Re: Vertical Trenchwars (lol)
« Reply #3 on: April 04, 2008, 02:07:18 am »
If made too advantageous for Alpha, Bravo would get brutalized. The mapper would have the make the careful connection for the utmost balance.

I like the idea. I could just see this as Alpha immediately jetting to the top, proceeding to shoot/throw down the Bravo flag, thus capping rather unfairly if Bravo isn't quick enough. I couldn't see the "trenches" being used too often...

I guess, unless the map was made peculiarly, you couldn't really have infinite jet. It would almost be a mix of climbing and TW, along with duckhunt :o.
« Last Edit: April 04, 2008, 02:11:32 am by Blacksheepboy »

Offline Mr. Domino

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Re: Vertical Trenchwars (lol)
« Reply #4 on: April 04, 2008, 08:19:23 am »
I already did this about two years ago with my climbwar maps. You're not going to do it with trenches -- use colliders to provide cover from fire. Climbwar 4 is what I'd say would make the best example of how a normal, balanced vertical CTF map should be made:

http://soldat.planets.gamespy.com/map/1392

My climbwar maps played very similarly as the trenchwar maps did -- you're fighting for position and using objects to hide behind while advancing. This was the basis of !Elite Party, which failed since the server would always fail to load the custom maps for people. :(

http://soldat.planets.gamespy.com/map/3083

Climbwar 3 was a split vertical CTF game in which each time utilized different means to achieve the CTF objective. Again, these were the first of these maps, and certainly the looks could be improved (as I did when I remade this map into inf_climbduck, an INF Duckhunt map for IQ Unlimited's server) as well as the layout (Bravo does need some more room for positioning).

Not posting to toot my own horn or anything. Those who got a chance to play these maps really enjoyed them once they got used to the premise, and I'd love to see more vertical CTF maps in this mode. It's a lot of fun, and it's great to have this kind of gameplay with most of the players confined within a screen or two. Unlike trenchwar, which relies more on blind spray and shots to advance, here you're visibly jostling with the other team to advance.

Offline As de Espada

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Re: Vertical Trenchwars (lol)
« Reply #5 on: April 04, 2008, 03:46:42 pm »
why can't bravo use the "alpha" path?
much faster
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Offline Mitak

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Re: Vertical Trenchwars (lol)
« Reply #6 on: April 04, 2008, 04:07:15 pm »
They can both use either paths.
Just that... Well I'm too lazy to make a map lol.
If anyone "talented" is interested, let this just be his inspiration.