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inf_Sandstein v-z
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Topic: inf_Sandstein v-z (Read 1929 times)
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Blacksheepboy
Veteran
Posts: 1817
inf_Sandstein v-z
«
on:
March 17, 2008, 06:22:13 pm »
Sandstein: Version Zombie
I've done multiple remakes of this map and making this map zombie was suggested to me when this map first came out (back when I joined). Well, now it's time for the zombie version! It has been recolored and I added a little dirty pool of water and the red moon (I took the picture that had the moon in it, so moon scenery credits goes to me
).
I still have yet to place flags, spawns, waypoints and any little additions to the caves to make this harder. Hurm, well enjoy the site of my re-workings...:
Food for feedback and more ideas for me: Where should I place the Alpha team spawns/flags? I'm also considering "collapsing" some of the caves...where ought that occur? I might even add a night version of deathmatch for the heck of it... Feedback appreciated
. Thanks!
«
Last Edit: March 17, 2008, 06:33:29 pm by Blacksheepboy
»
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Snake
Soldier
Posts: 178
Chu Canadien Criss!
Re: inf_Sandstein v-z
«
Reply #1 on:
March 17, 2008, 06:38:59 pm »
awsome man its pretty cool.....but I just dont like the way the left end stops
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Canada!
Duck Boi
Soldier
Posts: 196
('')('_')('')
Re: inf_Sandstein v-z
«
Reply #2 on:
March 18, 2008, 01:27:04 pm »
I'm liking the map, but places seem they're missing things :/
And as mentioned above, don't like how the left end stops. Kind of ruins it.
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Trans 7
Mr. Domino
Flagrunner
Posts: 969
Don't just sit there and waste your precious time.
Re: inf_Sandstein v-z
«
Reply #3 on:
March 28, 2008, 12:25:47 pm »
This is how I'd see it at least. I'm not really crazy about that long lower cave. It's just not too interesting, and I'd worry that it'd keep the bots occupied for too long to keep the map active. That really would depend on the spawn points and waypointing though.
I do really like the underground bunker part, and maybe that could be expanded a bit in lieu of that long empty underground tunnel. I think your map would work well with the split flag locations, too.
«
Last Edit: March 29, 2008, 04:37:32 am by Mr. Domino
»
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XBLIG.co
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EliteCTF
Cookiegangsta
Soldier
Posts: 213
I am the Best!
Re: inf_Sandstein v-z
«
Reply #4 on:
March 28, 2008, 11:12:43 pm »
Aw yes, I remember this, domino pretty much sum it up. The night version look better then the morning version. Anyway can't wait till it finish and then I beat it, lol.
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~no animaged sigs - Geo~
Blacksheepboy
Veteran
Posts: 1817
Re: inf_Sandstein v-z
«
Reply #5 on:
March 29, 2008, 11:21:51 am »
I think then that I'll collapse the cave leading to the long tunnel, and I'll add an underground misty lake, because I find that to be a good idea. Thanks Domino for the comments. I'll get working on it again. I had already started to move onto another map
. I jump around too often...
This is a rather smaller map, so doing what you are suggesting would still make it feasable for alpha team to cap. That long tunnel was actually giving me problems because I didn't quite know what to do with it. I might also collapse the alternative route into the top room where you suggested the alpha flag be placed, but I'll experiment with that. I originally planned for a split flag type design, because I saw no other way for doing it successfully.
Thanks for the feedback! I'll get crackin.
Edit:
And yes, I'll be keeping how it just suddenly breaks off at the left...that's just how I originally did it, and I don't feel like expanding it further left.
«
Last Edit: March 29, 2008, 11:27:46 am by Blacksheepboy
»
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Cookiegangsta
Soldier
Posts: 213
I am the Best!
Re: inf_Sandstein v-z
«
Reply #6 on:
April 03, 2008, 12:54:44 pm »
I think you should but the blue flag on the bottom floor because it's too easy to get the blue flag....
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~no animaged sigs - Geo~
WhiteHawk
Major(1)
Posts: 34
ClimBing Lovers!!
Re: inf_Sandstein v-z
«
Reply #7 on:
April 29, 2008, 06:55:32 am »
looks damn good :*
but lame texture
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(Avatar removed; blatantly obscene, Sig was too freaking big too, hope you die)
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Official Soldat Forums
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(Moderators:
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As de Espada
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Suowarrior
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inf_Sandstein v-z