Author Topic: kz_vinland  (Read 1795 times)

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Offline ViN

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kz_vinland
« on: April 27, 2008, 04:20:57 pm »
Everyone's got a land(sukkaland, underland, vigland, revland), so I have decided to do my one too :)
Default styled map, streched a bit, but I don't have really big experience with that tool so it might be little lame(any tips for me?).
Most likely a speedrunning map with some puzzle elements(you can't die, there are no deadlies on).

Map info:
Code: [Select]
File name:     kz_vinland.PMS
File size:     125122b
Last modified: 27-04-2008
Map title:     kz_vinland by Vinampuuu
Map unique ID: 708162
Texture name:  SS-CS_Canyon.bmp
Polygon count: 819
Scenery count: 334
Spawn points:  6
Colliders:     0

Grenade count: 5
Medikit count: 5
Jets:          none (0)
Weather:       normal
Steps:         hard
Background:    #0d88d3 - #105683

« Last Edit: April 27, 2008, 04:23:59 pm by ViN »

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Offline jrgp

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Re: kz_vinland
« Reply #1 on: April 27, 2008, 05:19:37 pm »
hmm, looks kinda like an interesting approach to a KZ map. I like the scenery, texture, shading combination. The background seems a little too bright for my tastes, though. Are any of the polygons deadly? I can't tell from the pics.
« Last Edit: April 27, 2008, 06:14:59 pm by jrgp »
There are other worlds than these

Offline BombSki

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Re: kz_vinland
« Reply #2 on: April 27, 2008, 05:50:34 pm »
^you could tell if you'd read his post
(you can't die, there are no deadlies on).

anyway i personally dont like non-deadly maps that much, it sucks if u get stuck at a specific point. the map looks nice tho

Offline ViN

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Re: kz_vinland
« Reply #3 on: April 28, 2008, 05:15:22 am »
It's still better to get suck at specific point and try it all the time, than get stuck at specific point and go through the map from the start once again, isn't it?

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