NOTE: This game might not work with Windows Vista.
Survival Crisis Z is an open-ended, post-apocalyptic survival horror game from Ska Software. And this is my review of the game.
Survival Crisis Z (SCZ) is a rather enjoyable isometric RPG/survival horror hybrid, and it does both of these well. The game can range anywhere from "hard" to "seemingly impossible" (I have beaten the game; anything is survivable given proper preparation). The game takes place in a quarantined sector of a city, and starts with the player choosing his appearance and class, and alliances, if any. Classes determine which skills and weaponry the player starts with, and there are over a dozen weapons, about two dozen skills, and various items and commodities that can provide further support for the player. Skills range from simple passive skills such as Health Regen (a doctor skill) to more advanced active skills, such as turret/tesla construction and adrenaline (which renders you immune to zombie bites for a short period).
The goal is to survive long enough to complete all of the missions for each sector of the city. Completing neutral missions will advance the plot, while rebel and SWAT missions each follow their own, non-plot related avenues. Missions can include escorting an NPC to a location, rescuing an NPC, clearing out buildings for future fortification, and even taking buildings from their previous human occupants.
This brings me to the game's main source of income: houses, or "bases". Every sector of the city has some thirty or so houses, each controlled by a rebel, neutral or SWAT leader. Neutral houses can be taken over if the player can defend them from a zombie onslaught, the difficulty of which depends on the house. SWAT and rebel houses require some clever actions to take them in a non-hostile manner; otherwise, be prepared to meet resistance. Each house has a difficulty rating, ranging from 1 to 30+. The higher the rating, the harder it will be to defend/take.
For each house you capture, you earn some income. Starting at your first house, you earn $.20 for each zombie killed, +.20 for every house captured afterwards. You also earn .3 party members for each house taken. For example, if you have 3 houses, you'll have a maximum party size of .9, which means that you will "often" have at least one NPC with you. You can have up to three party members at one time, plus one mission NPC. The more houses you have, the better equipment your NPC allies will wield as well.
As you further the plot, the game becomes more advanced. Your foes quickly increase from standard zombies to skinned, bloody dogs; zombified children with psychic powers; undead, bionic supersoldiers; banshees; exploding zombies; zombified maggots, and more.
Eventually it all leads down to a final fight against the source of the infection, an ages old foe whom I won't reveal here. I highly recommend you give this game a try.
You can download Ska Software's Survival Crisis Z here:
http://skasoftware.com/files/scz.exeScreenshot:
An image of the player using the tesla generator skill to build teslas and defend a location.