Author Topic: Terrain v Weapon settings  (Read 2926 times)

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Offline Peu

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Terrain v Weapon settings
« on: August 01, 2008, 10:13:33 pm »
These discussions of weapons balance have been boring me for a long time. Every time someone suggests something, someone will suggest the opposite 3 weeks later. Nerf the aug! no, the aug is underpowered!...

really?

These arguments need to stop pretending that terrain doesn't factor majorly into weapon balance. It does... Majorly.

fact of the matter is, the shotgun will always be underpowered in flats, and overpowered in interiors. I'm sure this is obvious to most everyone. However, few people actually consider this enormous factor into the weapon balance argument.

Every weapon has certain characteristics, those characteristics make that weapon better fit for certain terrain and situation and worse for others. If you play a map called ctf_smallenclosedspaces snipers will probably suck there.

The point I'm trying to make is that next time a thread pops up about how the deagles do too much damage, consider that it might very well be the mapper's fault, not the weapon settings.

Offline Hair|Trigger

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Re: Terrain v Weapon settings
« Reply #1 on: August 02, 2008, 12:04:00 am »
We don't need this discussion.   you just made the weapon balance issues 4 dimensional, so now we have to deal with all the factors of terrain aswell.  I doubt anyone would happily write a review of each type of terrain and compare it to every weapon, explaining the weakneses and strengths, while taking into account the weapons.ini


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Offline mxyzptlk

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Re: Terrain v Weapon settings
« Reply #2 on: August 02, 2008, 12:20:39 am »
Or perhaps allow server administrators to regulate which weapons are usable in his server as to solve these imbalances.

OH, WAIT

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline 8th_account

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Re: Terrain v Weapon settings
« Reply #3 on: August 02, 2008, 01:03:41 pm »
I consider it obvious to take into account various terrain types when discussing weapons. Anyone who doesn't is a moron.

Offline -Major-

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Re: Terrain v Weapon settings
« Reply #4 on: August 02, 2008, 06:38:12 pm »
I also take the players psychic condition and how many players there is on the map into account. also all the personalities.

well really, it's hard to balance a weapon. a weapon should be specialized to certain situations.

Offline STM1993

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Re: Terrain v Weapon settings
« Reply #5 on: August 02, 2008, 07:33:10 pm »
I consider it obvious to take into account various terrain types when discussing weapons. Anyone who doesn't is a moron.

Agreed.

There are many factors to determine the strength of the weapon, including map and play style. There's been an issue to whether Spas is underpowered or overpowered. Why? Because with a small terrain and being in close-quarters more often than not, the Spas is mighty super-pwnage, can be considered overpowered. Try using the Spas is a deathmatch with the map "Ratcave". You're basically unstoppable unless confronted with a saw, M79, MP5 or another Spas. But others consider it weak when you play in large maps. Everyone would stay away from you and you would then be pretty useless. Though in 1.5 with bullet push 75% that is TO BE IMPLEMENTED, I can't say much now.
« Last Edit: August 02, 2008, 07:40:37 pm by STM1993 »

Offline Blue-ninja

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Re: Terrain v Weapon settings
« Reply #6 on: August 02, 2008, 07:40:09 pm »
Of course it DOES take the terrain into account when using certain weapons.

Take a look at ever over-used ctf_Ash. It has open spaces around the forts, and closed spaces in the forts and the low route. There are several gaps which make for a straight shot to the player from a sniper gun, and a shotgun would own people in close quarters in the tunnels.

Unfortunately, people choose to use the saw and go right next door to swarm and try their best to render the attacked team unable to score. People defending the flag with a sniper rifle close by have a clean shot at almost every entrance. On top of all that, ctf_Ash itself is fast-paced, being that the teams spawn so close to each other in the first place.

I know I play in that map often enough with the sniper rifle, but it's just as much fun to play on with an AK or a shotgun. :/

Offline Decaying Soldat

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Re: Terrain v Weapon settings
« Reply #7 on: August 03, 2008, 01:05:20 am »
I think Peu is complaining the existence of morons who can't see that different weapons are specially-fitted for different situations and instead they want to balance every weapon until they are all all-rounded.
And we all know if this is done then it is meaningless to to have 10+ weapons.

For that, I agree with Peu, and I'm tired of it too.

Offline ElSpec774

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Re: Terrain v Weapon settings
« Reply #8 on: August 03, 2008, 01:17:32 am »
I agree with Peu.  Maps play a huge role in the game and with the weapon settings.  Like said, tight tunnels or corners like in ctf_Equinox or ctf_Ash will be a Spas-12 dominated map.  Other like Shau with huge open spaces will be sniper's heaven.  It's even said in Soldat or any other game tips, use weapons that would be best to use based on the environment.

Besides the fact that people need to put the game environment into consideration, I think some maps need removal anyway or at least some change.  Anyone who has played Soldat for a while will know what maps I'm talking about.  And note, it's not because I agree with people who don't put maps into consideration, I just think some maps are horrible and play terribly.

Offline Decaying Soldat

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Re: Terrain v Weapon settings
« Reply #9 on: August 03, 2008, 03:37:07 am »
That's right. If there's any problem it's the maps.

Offline adam01526

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Re: Terrain v Weapon settings
« Reply #10 on: August 04, 2008, 09:06:47 am »
surely anyone who posts weapons balance threads takes terrian into account anyway

Offline Peu

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Re: Terrain v Weapon settings
« Reply #11 on: August 05, 2008, 06:26:15 pm »
I think Peu is complaining the existence of morons who can't see that different weapons are specially-fitted for different situations and instead they want to balance every weapon until they are all all-rounded.
And we all know if this is done then it is meaningless to to have 10+ weapons.

For that, I agree with Peu, and I'm tired of it too.
yes!

surely anyone who posts weapons balance threads takes terrian into account anyway
Not in my experience.

Offline No. RuleZ

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Re: Terrain v Weapon settings
« Reply #12 on: August 07, 2008, 07:39:28 am »
adam: --> reply

maybe truth many ppl does thet thats normal..
AoN-Clan.6x.to
AoN-Clan.6x.to
AoN-Clan.6x.to

Offline adam01526

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Re: Terrain v Weapon settings
« Reply #13 on: August 07, 2008, 12:18:30 pm »
I think Peu is complaining the existence of morons who can't see that different weapons are specially-fitted for different situations and instead they want to balance every weapon until they are all all-rounded.
And we all know if this is done then it is meaningless to to have 10+ weapons.

For that, I agree with Peu, and I'm tired of it too.
yes!

surely anyone who posts weapons balance threads takes terrian into account anyway
Not in my experience.

im talking about the sensible people who dont post topics like this:
http://forums.soldat.pl/index.php?topic=28836.0

Offline Peu

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Re: Terrain v Weapon settings
« Reply #14 on: August 07, 2008, 07:05:04 pm »
they're part of the statistics :/