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rs_Canyon's visuals look EXTREMELY familiar. I doubt that's original at all. How is tw_Cliff a trenchwar map? tw's consist of trenches and almost never have any kind of vertical space or movement. Even if Cliff was a normal ctf map, I doubt it would be fun or even playable due to it's awkward size / space / layout.
btw i need some help on the waypoints on mord. How do I make the alpha bots take the flag and still use the alpha paths to the bravo flagm, instead of taking the bravo paths?