Author Topic: Ricochet mode in servers.  (Read 2338 times)

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Offline Tallacaps

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Ricochet mode in servers.
« on: July 22, 2006, 04:05:13 pm »

Hello.

I would like a server with ricochet mode.
Can be done with weapons.ini?

Or bot aiming supporting this mode.

Offline Schweppes

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Re: Ricochet mode in servers.
« Reply #1 on: July 22, 2006, 06:49:04 pm »
Could you be any more clear?

Rather. Could you explain what exactly ricochet mode is supposed to be?

And if you mean aim bots that will support your request? I imagine you should be banned from playing any server period no?

If you mean, what I think you mean, by all your bullets richocheting off all objects. this is done per map basis.

Explain more what you want. It'll help you and everyone else out.

Offline Tallacaps

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Re: Ricochet mode in servers.
« Reply #2 on: July 23, 2006, 02:43:34 am »

"If you mean, what I think you mean, by all your bullets richocheting off all objects. this is done per map basis."

You know, bullets, etc... bouncing in polygons.

How can be done per map?

And saying bot aiming I meant bots can use ricochet to kill you.

Sorry if you didn't understand because of my crap english.

Offline zyxstand

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Re: Ricochet mode in servers.
« Reply #3 on: July 23, 2006, 10:32:47 am »
haha i still don't understand myself - sorry.  Although it's somewhat against the rules try posting it in your own language and see if anyone can translate better...
Can't think of anything original to put here...

Offline Schweppes

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Re: Ricochet mode in servers.
« Reply #4 on: July 23, 2006, 01:00:44 pm »

"If you mean, what I think you mean, by all your bullets richocheting off all objects. this is done per map basis."

You know, bullets, etc... bouncing in polygons.

How can be done per map?

And saying bot aiming I meant bots can use ricochet to kill you.

Sorry if you didn't understand because of my crap english.

No worries. JUst needed ya to explain what you wanted a bit more.

To habe bullets ricochet off everything you can do that in the map editor. You just have to set all polygons to ricochet. within the map. In polyworks you can do this by changing the polygon properties to bullets collide I beleive. Or player bullets collide. I'm not an avid map maker at all. and I don't know how to do it in the original mapmaker.

As for the bots. I'm sure it could be possible to upgrade their ai to abuse all sorts of specific things such a ricochet. If so, I'm down with having a bot upgrade

Offline Mistercharles

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Re: Ricochet mode in servers.
« Reply #5 on: July 23, 2006, 01:09:57 pm »
All of you are wrong. Bullets always ricochet in Soldat. Just hit the polygon at a very acute angle.
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Offline zyxstand

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Re: Ricochet mode in servers.
« Reply #6 on: July 23, 2006, 02:04:33 pm »
We know that Mistercharles!  THNX for that useless piece of information - no need to fucking scream.  he probably wants something else as he calls it a MODE.
Can't think of anything original to put here...

Offline jettlarue

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Re: Ricochet mode in servers.
« Reply #7 on: July 23, 2006, 02:26:35 pm »
i wish that in soldat.ini you could give a 0-365 interger to see how little degrees you need to ricochet. but for this the only person who is correct right now is Mistercharles...