Author Topic: R/S ctf_hbm_vineyard  (Read 2558 times)

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Offline Zabijaka

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R/S ctf_hbm_vineyard
« on: June 25, 2008, 11:21:03 am »
« Last Edit: June 25, 2008, 11:22:47 am by Zabijaka »

Offline jrgp

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Re: R/S ctf_hbm_vineyard
« Reply #1 on: June 25, 2008, 12:01:24 pm »
That looks pretty interesting. Visuals look pretty great. I love the asymmetrical layout. Looks like the lower root could be a little un balanced due to the far right side of it looks like it could be an opportune camping place for snipers. Nice job. :)
There are other worlds than these

Offline BRADEN

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Re: R/S ctf_hbm_vineyard
« Reply #2 on: June 25, 2008, 12:18:38 pm »
Dang that looks sexy

Date Posted: June 25, 2008, 01:07:36 pm
What I never like about your maps is the random collide/non-collide stuff. I never know which items will collide and which won't. Make the non-collide objects fainter in the background pls.

A House of Cards 4 next map!
« Last Edit: July 06, 2008, 10:15:32 pm by Keron Cyst »

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Offline Zabijaka

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Re: R/S ctf_hbm_vineyard
« Reply #3 on: June 25, 2008, 12:35:56 pm »
A House of Cards is diffcult map but i thing about this :)

Offline BRADEN

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Re: R/S ctf_hbm_vineyard
« Reply #4 on: June 25, 2008, 02:06:10 pm »
Hmmm yes, it might be hard. How about Murder of the Crows?

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline Zabijaka

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Re: R/S ctf_hbm_vineyard
« Reply #5 on: June 25, 2008, 02:21:52 pm »
OK xD

Offline Hair|Trigger

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Re: R/S ctf_hbm_vineyard
« Reply #6 on: June 26, 2008, 04:33:49 am »
Looks nice man.  Did you have custom scenry?  that clouds look pretty laggy

The layout is unique, but you got a lot of non-flat surfaces, and that makes it look messy.  The whole thing could use some cleaning up.

I dont think I would play on it :/  but good try


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Offline Zabijaka

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Re: R/S ctf_hbm_vineyard
« Reply #7 on: June 26, 2008, 06:06:05 am »
The layout is unique, but you got a lot of non-flat surfaces, and that makes it look messy.

Hmmm, I'm not understand ;]
Many flat surfaces = boring gameplay
Unregular surfaces is the special design for this map :)

Offline BRADEN

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Re: R/S ctf_hbm_vineyard
« Reply #8 on: June 26, 2008, 09:57:21 am »
The layout is unique, but you got a lot of non-flat surfaces, and that makes it look messy.

Hmmm, I'm not understand ;]
Many flat surfaces = boring gameplay
Unregular surfaces is the special design for this map :)

I must agree there. Flat surfaces make the map look bland.

Death is the solution to all problems. No man; no problem.
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Offline Mothafix

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Re: R/S ctf_hbm_vineyard
« Reply #9 on: July 06, 2008, 09:42:13 am »
You don't need multitextures for perfect map :P

Offline NorrisScott

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Re: R/S ctf_hbm_vineyard
« Reply #10 on: July 07, 2008, 12:49:46 am »
Well you're awfully short-sighted then, there, smiluu. What do you think mappers were doing before multitexturing became a possibility? Shilling out god-awful maps?

You don't need multitexture for a perfect map, not at all. Thinking that you do is just terribly short-sighted and shows a complete lack of regard to the skills of mappers who choose not to multitexture their maps.

Anyway, in regards to this particular one, since I wound up in here and aught to say something about it: the layout is definitely interesting. I have to agree on the one poster's point about snipe-camping in the lower tunnel, but that being said... you're following a map that was already made for another game. Not really like you can change that and stay true to the design, so I really wouldn't change it.

Otherwise, looks good. I'm liking this string of Hitman themed maps you've got going, very nice.

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