For Starters: I did not know where to post this so I figured here was the best place. I have been wanting to make a scripted soldat movie for some time now. This means that things from dialog to some choreography is going to have to be coordinated. However, I'll need a number of aids (cast members, server hosts, custom maps, etc) that I have yet to provide myself. But this thread is not to finalize anything. I haven't even come up with a title for it. This topic is to construct a list for mainly who and what's needed as well as the plot and script layout. I come up with an idea or two here and there when I'm away from my laptop but I don't always recall them. So hopefully ideas of this become more organized as time goes by.
I am also contemplating the use of mods but to be honest, in my years, I have never used one for soldat. I would prefer that the original weapons be used but a difference in costume would not hurt for a couple of different scenes. So here's to progress. I guess I'll dedicate the first couple of posts to the development of the plot and list of necessities.
Date Posted: May 13, 2008, 05:30:59 pm
Question(s):
How does one cause slow motion moments exactly?
Of course I can figure that they are caused in moments when head shots are made. But if you think about it, a lot of headshots are made and such moments don't always come about. I ask because there is a scene involving negotiations at gunpoint that emerges during this very moment and a kill does happen to bring it into effect.
(more questions to follow)
Date Posted: May 13, 2008, 05:44:55 pm
Plot list goes here.
The general requirements for this movie are skilled players, but I can only have so many. And not all need to be elite but just skilled enough to coordinate well with other players. Of course most will be involved in the actual filming but some will be off camera, helping to prop a couple of weapons that are meant to be found. Several spectators I will require as well. As I said, here's to development. I guess this is my last post towards it.