Author Topic: Scenery problem with Poly Works  (Read 2387 times)

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Offline -Zombie-

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Scenery problem with Poly Works
« on: July 22, 2008, 02:34:31 am »
Well basically i can't add scenery. When i go to put in scenery it doesn't appear but the scenery count goes up. Sorry if this has been discussed before or if this a noob question, but I need quick help. I attached a screen shot to maybe help solve this problem. ;)

Offline jrgp

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Re: Scenery problem with Poly Works
« Reply #1 on: July 22, 2008, 02:47:20 am »
You can try creating a new empty map and/or clicking that arrow next to the X in the scenery window, and doing "Clear unused". Normally, I'd say to tick the scenery checkbox in the Display window, but since it's ticked already, that's kind of weird. Make sure you're zoomed out all the way so in case the scenery was placed somewhere else, you might be able to see it.
There are other worlds than these

Offline -Zombie-

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Re: Scenery problem with Poly Works
« Reply #2 on: July 22, 2008, 03:44:12 am »
Thx jrgp but unfortunately those ideas aren't successful. ;)

Offline Mothafix

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Re: Scenery problem with Poly Works
« Reply #3 on: July 22, 2008, 04:24:20 am »
Your opacity is 0. That's why they don't show up. :D:D:D

Offline jrgp

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Re: Scenery problem with Poly Works
« Reply #4 on: July 22, 2008, 08:59:12 am »
Your opacity is 0. That's why they don't show up. :D:D:D
You are one attentive mother fucker.

The opacity means how transparent a scenery or polygon is, to raise it, the box is right under Radius in the palette window.
There are other worlds than these

Offline -Zombie-

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Re: Scenery problem with Poly Works
« Reply #5 on: July 23, 2008, 12:56:54 am »
ROFL, oh well... sorry guys, but thx mothafix XD

 ;)

Offline The Geologist

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Re: Scenery problem with Poly Works
« Reply #6 on: July 23, 2008, 01:24:03 am »
Problem solved?  Locked.

Zombie, if you still have problems and need this topic opened again, just send me a PM.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.