Author Topic: ctf_tw_blooddawn  (Read 2085 times)

0 Members and 1 Guest are viewing this topic.

Offline The Skull.swiss

  • Major(1)
  • Posts: 32
ctf_tw_blooddawn
« on: July 21, 2006, 05:44:33 am »
hello all
this is my first trenchwar map
and i worked 3 days on this map
i hope its good enugh for the avarax pwnage server ;)
load it and have fun


-1
-2
-3
-4
-5
-6
-7

Download




<+)))<

Offline GluLm

  • Camper
  • ***
  • Posts: 324
  • Polybugs' nightmare
    • maps pack project
Re: ctf_tw_blooddawn
« Reply #1 on: July 21, 2006, 08:27:53 am »
Looks good so far...
I think the sun lacks some kind of ocean scenery that'd make the scene feel wider... Like an orange/blueish ocean with fog.
Also please avoid posting BMP files, use PNG as you did for the overview or even better: resized JPEG.
It's an OK map to me anyway.
Bring back Soldat 1.3.1! New bullet trails DIE!

Offline Rambo_6

  • Camper
  • ***
  • Posts: 463
  • Banned
    • (Adam Whitby) What where you&amp;amp;amp;amp;amp;#039;re freinds doing on my server earlier?!
Re: ctf_tw_blooddawn
« Reply #2 on: July 21, 2006, 08:30:55 am »
Take a larger overview and upload it to imageshack... ;)

Or take screens of individual sections of the map.

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: ctf_tw_blooddawn
« Reply #3 on: July 21, 2006, 09:03:29 am »
I don't really like the coloring, how its mostly green and brown.
And convert those bmp screens to png.

But I did like your scenery usage alot. So you get an A+ on scenery.
There are other worlds than these

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: ctf_tw_blooddawn
« Reply #4 on: July 21, 2006, 10:47:15 am »
Make the bridge very dark, to simulate the brightness of the sun.

Map looks gorgeous by the way.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Plonkoon

  • Veteran
  • *****
  • Posts: 1022
  • I know Karate!....and several other Japanese words
Re: ctf_tw_blooddawn
« Reply #5 on: July 21, 2006, 11:05:57 am »
I think it's good enough for the server, but that's for Avarax to decide.

Offline Blues

  • Camper
  • ***
  • Posts: 387
  • Hum?
Re: ctf_tw_blooddawn
« Reply #6 on: July 21, 2006, 05:38:42 pm »
Yes, besides, we need new maps.
It's looking nice.
18:15

Offline Meep.

  • Camper
  • ***
  • Posts: 287
Re: ctf_tw_blooddawn
« Reply #7 on: July 21, 2006, 05:48:29 pm »
I think it is an ideal TW map, good job.

Offline The Skull.swiss

  • Major(1)
  • Posts: 32
Re: ctf_tw_blooddawn
« Reply #8 on: July 22, 2006, 02:34:40 am »
Ty all ;)
<+)))<

Offline TrmD

  • Soldier
  • **
  • Posts: 134
  • Barefoot in Baltimore
Re: ctf_tw_blooddawn
« Reply #9 on: July 27, 2006, 04:08:47 pm »
Looks fun, layout is good, scenery usage is great, shading is pretty good, nothing wrong here :D

Good job ;D
Sit with the guru