Author Topic: inf_2b_newmapidea  (Read 1060 times)

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Offline Darkebrz

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inf_2b_newmapidea
« on: August 14, 2008, 01:27:47 pm »
Well, I have a neew map idea, that probably isn't completely original, but I haven't seen it before.

In a normal inf game, a palyer chooses from a few routes, nabs the flag, then goes back from one of the 2 routes. I found this quite flawed, because the second the player was out of range from the enemy, he was home free.

So, I thought of a way that would make infiltration even more complicated, and I came up with one. Instead of the white flag being at alpha's base, it would be at one of bravo's base, and the black flag at the other bravo base. Alpha would spawn in the middle, or at some sort of skewed location. This would increase the need for teamwork majorly, and make inf_2b an upgraded version of infiltration.

My first problem was the spawns of bravo. If the spawned at both locations, then luck could allow alpha to cap easily. So, my idea was to have bravo spawn in an area accessible only once, with fast paths leasing down to both bases.

This is only a simple idea, but I need a good idea for a layout, so I can attempt mapping it.

Offline Blacksheepboy

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Re: inf_2b_newmapidea
« Reply #1 on: August 14, 2008, 03:05:29 pm »
Ah, I see. So the black flag would be easier to nab, but then actually capping would be the harder part.

If you messed with jets right, you could make an area where Alpha could only get to once (unless they took some tedious path back up to wherever). Yes, this idea has been done before, but not exactly to your specifications.

Offline Darkebrz

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Re: inf_2b_newmapidea
« Reply #2 on: August 15, 2008, 10:54:28 am »
Hmm, good idea with the jets.
Anyone else got any comments?