Author Topic: ctf_Cats  (Read 1693 times)

0 Members and 1 Guest are viewing this topic.

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
ctf_Cats
« on: August 13, 2008, 01:09:23 pm »




I remade this map and here is the start, what do you think?, is it too much Death2?

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Cats
« Reply #1 on: August 13, 2008, 01:33:27 pm »
It's not too much like death2. I wouldn't use that bridge scenery if u don't have permission to it, cos I see it's special scenery, not grass or trees. I'll give better hints tomorrow (not a promise).

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
Re: ctf_Cats
« Reply #2 on: August 13, 2008, 01:41:04 pm »
It's not too much like death2. I wouldn't use that bridge scenery if u don't have permission to it, cos I see it's special scenery, not grass or trees. I'll give better hints tomorrow (not a promise).

I dont know were i got that screnery, and I dont know who made it :s, how do I get premission? if the one who made it dont want me too use it will remove it ofc
btw, this is just the start
« Last Edit: August 13, 2008, 01:44:03 pm by Biggles »

Offline MyiEye

  • Soldier
  • **
  • Posts: 166
  • .<><| `Homie
Re: ctf_Cats
« Reply #3 on: August 13, 2008, 02:06:10 pm »
off topic: I once sketched a map almost identical lol.
"I gotta live like Jacob more holy less hip, by his grace Sho Baraka gone spit the real, been doing that Reach life before I got the deal, called to make mini-me's till the day that I die, so on my tombstone say, "he didn't die he multiplied"!"                                                  - Sho Baraka

Offline ElSpec774

  • Soldier
  • **
  • Posts: 248
Re: ctf_Cats
« Reply #4 on: August 13, 2008, 03:53:01 pm »
Remove that bunker on the left side yellow platform.  Colors and visuals are alright.  It's similar to ctf_Death2, but I don't think it'll play identically.  For now, I suggest to add sandbags thorough the lower route.  And it would be best to also remove the two points facing downwards on the upper route as they would only slow down progress.

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
Re: ctf_Cats
« Reply #5 on: August 14, 2008, 04:25:32 am »


I remade it a little, remove the bunker, and the 2 points at the upper route.  I will ceep the bridge just for now if I dont get any premission I get something else there

Edit: remade it with another style
« Last Edit: August 14, 2008, 06:40:43 am by Biggles »

Offline ElSpec774

  • Soldier
  • **
  • Posts: 248
Re: ctf_Cats
« Reply #6 on: August 14, 2008, 04:30:22 am »
Now you just made it worse.  A theme like this isn't suitable for grass-like scenery and such.  Remove all the grass and liana and etc.  Also those icicles while you're at it.  Keep it something like ctf_Death2 scenery, couple of crates here and there and some rope and stuff.  Not jungle scenery.

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
Re: ctf_Cats
« Reply #7 on: August 14, 2008, 06:00:01 am »
allright, should i ceep the bridge?

I feel like im doing this map too much like Death2 and I dont really want to copy that one too much still
« Last Edit: August 14, 2008, 06:47:55 am by Biggles »

Offline ElSpec774

  • Soldier
  • **
  • Posts: 248
Re: ctf_Cats
« Reply #8 on: August 14, 2008, 12:36:01 pm »
Bridge looks good, keep it.

It is similar to ctf_Death2, but we can't say the same for tons of other Soldat maps.  It's fine, you're not ripping off anything.

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
Re: ctf_Cats
« Reply #9 on: August 16, 2008, 04:51:48 am »
okay I iwll ceep it then, I made some more sceneries and I think that I might should make the left and right sides larger since it in-game it doesn't feel good at all

Update: 1.0