Author Topic: ctf_Toss (indymona FIX)  (Read 842 times)

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Offline jerich

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ctf_Toss (indymona FIX)
« on: August 30, 2008, 04:42:09 pm »
Note Waypointed


Map Overview:
http://img181.imageshack.us/img181/456/tosspk2.jpg

Middle:
http://img517.imageshack.us/img517/9126/midoh8.jpg

Base:
http://img524.imageshack.us/img524/4976/bravotg4.jpg

Fixes:
1. Took out Mona Lisa. lol. Made a new middle area, with 2 main routes. Less route = more contact and more fighting rather than hiding or camping. Basically keeps the flow going.

NOTICE MIDDLE. There is no mid route. Rather the middle has 3 player only colliders, on both sides and on the bottom. Placed carefully so spray isn't effective. Meant for TOSSing the flag from one side to the other. If not thrown well enough, you can spray it and funnel it low. The flag can get stuck, so you have to spray it out, or leave it there depending on the situation. Or if player is weak low, he/she can TOSS from low to side. And also used for nading from side to low for defender.

The top is meant for spraying and you can nade the wall and it should drop right at the entrance of the low route for any escaping EFC.

2. I made it bigger, since the last one was more condensed are harder to maneuver. I think it's about the perfect size. I also made the background color lighter as well as changed the texture.

3. The base doesn't have the bullet colliders only in the entrances to eliminate the m79 spawning. Thanks for the tip. I kept the spawn area small so if there is a FFC, they have to dance around the base rather than just camping one area. Even if you stay low with the meds and nades, when the flag is returned you are not that close to capping giving time for bravo.

4. There are no nade or med kits mid. That is so there is no nade spawning.


The bases are basically the same, just added and deleted a few scenery. The concept is the same as indymona but I'm not going to re-explain it. Refer to indymona for the base concept.
http://forums.soldat.pl/index.php?PHPSESSID=853e2a1d39f019d9e9976565f20b8b27&topic=29571.0
Hopefully the link works.

I hope I made a FULL map with a new way to play the game of soldat. I hope it's SUSPENSEFUL and full of action and less camping!

Constructive criticism is again always welcome. I got to thank Suowarrior for all the help and tips. I would love to get harsh criticism from Elspec or tips from old timers like Wraithlike.

Please point out any errors that I didn't catch.



« Last Edit: August 30, 2008, 04:44:07 pm by jerich »
Clan: R7 | The Ruthless


Offline Suowarrior

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Re: ctf_Toss (indymona FIX)
« Reply #1 on: September 02, 2008, 04:10:53 pm »
Well I pull this up, so u could get more comments. As I said I like the map. Seems u changed brigter background color, it's good, but u can't leave then those dark polygons, they need to be a bit sunnier also.

I think center design needs something. Now u got a big polygon square in center of map. Not so sexy.

Offline jerich

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Re: ctf_Toss (indymona FIX)
« Reply #2 on: September 02, 2008, 08:43:00 pm »
Thanks, you seem to be the only one telling me whats wrong AND how to approach to fix it. I appreciate the tips.
Clan: R7 | The Ruthless


Offline Duck Boi

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Re: ctf_Toss (indymona FIX)
« Reply #3 on: September 03, 2008, 10:54:20 am »
Add some more spawns. The block in the middle allows people to easily spawn-camp.
The block in the middle just looks like it's there to fill mass space, when you could put a middle-ish route in instead. I think this map could be brightened up a bit.

I'll give it a proper test later. :)