Author Topic: ctf_Dickcheese (beta)  (Read 773 times)

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Offline vandercluus

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ctf_Dickcheese (beta)
« on: September 03, 2008, 03:51:01 pm »
Yo!
Well I wanted to make a completely different map ( I mean I wanted it to be completely different compared to my first map ctf_Map) so I stole SuoW's style. ;d
But unfortunately the mapdesign wasn't unique enought and din play well and when I had done some changes to make it moar unique and better to play it looked like ctf_Map again. :EEEEEEEEEE
Anyways, here it is. I started making it today so it's still far from final version.
O, you may wonder what's the matter with all the colliders at the entrance to the lower routes.
Well I added them to make deffing by spraying ineffective. Some moar experienced mappers told me already I could use thin polygons slowing down the bullets and letting players pass, but I tried it and failed so I let them colliders stay there. If I get that polything done Ima change it, if you got any other suggestions how I can prevent spraying there please tell me.
Other feedback is welcome as always.
Greetings, Lennart!
PS: O, the name aint final yet either. :E
If you wanna play this at a real match ( its not waypointed >.o just add at #soldat.gather.de and look if the gather will be played at the selfkillserver ( server1), Ima put the newest version of the map on there always).

O, almost forgot the overview and the downloadlink. ;d


http://www.file-upload.net/download-1088003/ctf_Dickcheese.rar.html