Author Topic: ctf_Bloodbath  (Read 1070 times)

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Offline jerich

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ctf_Bloodbath
« on: September 07, 2008, 03:44:54 pm »
Here's the last of the maps I've been working on and is probably the best I've done in terms of design, shading, and scenery usage. It is a hybrid version of Cobra and Snakebite except the bottom is open in the middle. Probably my closest map to making a default map since this was really thought out before I made it. Sorry, it is not waypointed.

I GUARANTEE A FUN MAP. It's a small map but the difference between this and Cobra is the fact that in Cobra you can go mid and top and shift all your momentum low with the flag without losing all your speed. But in Bloodbath, there is a player collider behind each flag forcing you to switch your momentum backwards if you want to go mid. Here's why it's fun and strategic for each position:

TOP: 1. Spray/Toss flag low to low guy
         2. Spray flag low and fetch it low

MID: 1. Spray/Toss flag low
         2. Go back mid with flag

LOW: 1. Spray Flag Mid for the the Mid/Top Players
          2. Spray Flag Mid and Fetch it Mid

http://img391.imageshack.us/my.php?image=bblo1.jpg

Hopefully you'll like it. I think I'm going to take a break from mapping for a bit.
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Offline ~Niko~

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Re: ctf_Bloodbath
« Reply #1 on: September 07, 2008, 06:10:42 pm »
It's cobra 2 -.-  Pure lack of originality there, next time draw a map yourself.

Offline jerich

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Re: ctf_Bloodbath
« Reply #2 on: September 07, 2008, 06:40:20 pm »
It is nothing like Cobra, except maybe the look of it. Complete different use of strategy that would be taken with Bloodbath. The originality is in the design itself, rather than the look. I even explained how I took a SIMILAR design and incorporated a COMPLETELY DIFFERENT concept of gameplay.
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Offline chutem

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Re: ctf_Bloodbath
« Reply #3 on: September 08, 2008, 04:45:26 am »
I think that you should make the angle of the hill and placement of the flag the same as cobra, so that you can kickjump really fast under the little cover thing, then you only just manage to get the flag, then you are turned around by the curve behind it.

I think that is the most awesome ever part of cobra, and yet it isn't in this map.

Even if you don't want it to have some aspects of cobra (which you do a bit) this would just make your map a little bit more awesome.
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Offline Suowarrior

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Re: ctf_Bloodbath
« Reply #4 on: September 08, 2008, 09:47:44 am »
I understand ur goal with map and it's working. But it's more like remake of cobra, of course the flag place is different. The idea itself is good but u should make another design, this is just too much cobra like that it disturbs... Basic layout is good. The bottom route and middle route should meet at center bottom route. Also the top route is needed.

It's always hard to begin mapping, the old forumers aren't so interested in some newbies' work that they are to older who they know already. You need to learn making maps awsum, after that players are getting more and more interested in ur maps. Anyway I like ur maps, they got plenty of bad things but their goal is usually to bring something new in soldat. Take ur break, make some new ideas and come back stronger than ever. ;)

Offline jerich

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Re: ctf_Bloodbath
« Reply #5 on: September 08, 2008, 12:00:07 pm »
To chutem, my biggest flaw was that it wasn't close enough to cobra and suo thinks the complete opposite. I could have just removed the 2 bridge thingys on each side and you probably think that it would look more like snakebite without the closed bottom. I think that it ressembles Cobra in looks, but plays completely differently. But thanks Suo, you're the only person whos tried to help me in all my maps. I am going to take this break from mapmaking, I may or may not return to making maps, it just depends on my mood.


Anyways, when creating a map, I think about how a default map could and would be:

1. Does it have multi-routes that serve a unique purpose?
2. Does bravo and alpha have equal advantages/disadvantages?
3. Does it have good spawn placement?
4. Does it have good nade and med spawns?
5. Does it have good poly structure?

These are the basic elements that I see in a default map and that's what I try to incorporate with my maps.

Of course, the default maps can get rather dull and that's why we try to put something new out there.

Just take a look at ctf_Tae by mar77a. He made a map that looks hideous, but when it was tested, a lot of good responses came in. He has a similar mindset of design over looks. I bet at least some of the maps that have just been published would do just as good if it was tested.

Of course, a lot of people are going to say this is basically Cobra2 if they ONLY looked at it. Why don't you try playing a 3v3 up to a 6v6 and tell me it plays like Cobra.

Cobra's main objective is to get the flag low and have the other 2 defend base because of height advantage. Bloodbath has the open bottom, hence you just have to go mid-low to stop the flagger forcing the other 2 defenders to shift forward into middle attacking rather than defending at base. Bloodbath is like the equilibrium of Cobra's fast capping  and Snakebite's defensive playing. Just play it in a random server and you can see the difference in play.
« Last Edit: September 08, 2008, 12:17:39 pm by jerich »
Clan: R7 | The Ruthless