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Fix weapons.ini?

Yes!
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Author Topic: Fix weapons.ini  (Read 3086 times)

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Offline The Epic Guy

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Fix weapons.ini
« on: September 07, 2008, 01:47:35 pm »
Its probably been suggested B4 but...

When you play with modded weapons, and you kill someone with a bullet that is exclusive to one weapon, but with a different weapon, then the original weapon will show up in the kill console. A good example is anything firing arrows will show up as the bow in the console. I think if you make a weapon fire nades then nades will show up in the console. Oh and anything firing stat gun bullets.

Also, fix the other glitches. (Invisible bullets fired from law, etc.)
« Last Edit: September 08, 2008, 08:14:39 pm by The Epic Guy »

Offline Lord Frunkamunch

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Re: Fix weapons.ini
« Reply #1 on: September 07, 2008, 01:50:26 pm »
Should have been added in 1.5 already.

F12.
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Offline Norbo

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Re: Fix weapons.ini
« Reply #2 on: September 08, 2008, 10:33:00 am »
f12
also always add a poll to ur suggestions, it makes it easier for the lazy asses to vote

Offline scarface09

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Re: Fix weapons.ini
« Reply #3 on: September 08, 2008, 08:16:13 pm »
F12 good idea.
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Offline Espadon

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Re: Fix weapons.ini
« Reply #4 on: September 08, 2008, 09:12:13 pm »
F12 with a cherry on top. Kill ID by entity sucks mad BAWWWWWwwwwww
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Offline mxyzptlk

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Re: Fix weapons.ini
« Reply #5 on: September 08, 2008, 09:37:34 pm »
F12. I don't think there's a way to say otherwise with a straight face. This is something that we need.

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Offline Hair|Trigger

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Re: Fix weapons.ini
« Reply #6 on: September 12, 2008, 02:40:02 am »
Why? -.-

Player since late 2007

Offline mxyzptlk

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Re: Fix weapons.ini
« Reply #7 on: September 12, 2008, 05:19:04 am »
Reasons:
1)So weapon mods that change the bullet type don't screw up
2)So server scripts that summon weapons don't screw up

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking