Author Topic: Ctf_budgucio  (Read 922 times)

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Offline Vilacio

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Ctf_budgucio
« on: September 13, 2008, 09:59:38 am »
Ctf_budgucio

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« Last Edit: September 13, 2008, 10:04:42 am by Vilacio »

Offline Eagles_Arrows

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Re: Ctf_budgucio
« Reply #1 on: September 13, 2008, 10:38:08 am »
Bare.
No shading.
Map looks fun actually.  Low route is the ideal escape route here.  Don't really see a point in that huge platform on the top; shrink it.

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Offline Horve

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Re: Ctf_budgucio
« Reply #2 on: September 13, 2008, 11:05:27 am »
Oh shit no, is this ctf_death?
Why is there a useless megahuge gap in the center?
Who would go up the top route?
Why is there barely any scenery?
What happen?

Offline jrgp

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Re: Ctf_budgucio
« Reply #3 on: September 13, 2008, 01:31:55 pm »
I suggest you have some platform or something between the two player spawns so they can't kill eachother upon spawning.
I don't really like how you have the random rope sceneries falling in strange directions.
As for your lack of shading, maybe you could make the bottom sides of the polygons be a little darker and stick some sort of sun scenery at the top of the map to make it look like real life.
There are other worlds than these