Author Topic: ctf Hong  (Read 813 times)

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Offline mar77a

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ctf Hong
« on: December 15, 2008, 04:33:07 pm »
Not waypointed mmm
« Last Edit: December 15, 2008, 04:36:09 pm by mar77a »

Offline Blacksheepboy

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Re: ctf Hong
« Reply #1 on: December 15, 2008, 08:08:43 pm »
That dip between the two flag-spawn islands is a bit killer on player movement.

And it looks possible to blind-fire sniper shots into spawns from (close to) each team's spawning area.

Looks easier to capture for B as it's a straight shot from spawns, and not so with A.

Although I don't fully recommend fixing up with map, as time could be spent in working on something with more potential, but (this sketch doesn't really offer any great solutions, but w/e):

Offline zakath

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Re: ctf Hong
« Reply #2 on: December 17, 2008, 05:19:16 pm »
played it at #soldat.mapping and the flagthrow in the middle for bravo didn't really work out as it was really easy to defend against and it was hard to get the flag up.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic