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Knife Basketball
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Topic: Knife Basketball (Read 7411 times)
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W*
Major(1)
Posts: 4
Knife Basketball
«
on:
April 17, 2008, 05:45:54 pm »
Script Name:
Knife Basketball
Original Author(s):
W*
Core Version:
2.6.3
This is an implementation of basketball in Soldat - it came as a consequence to Knife Volleyball.
It uses a knife as the ball. The action is very fast and the game implements as much real-life rules as possible.
Rules:
You can handle the ball for max 2.6 seconds (this does NOT use Apponidle so it's EXACTLY 2.6 seconds). If you don't throw the ball fast enough it's a foul.
You can steal the ball from another player by punching him. However there's a chance this action will result in a personal foul.
A team must complete its action in a given amount of time.
Successfully throwing the knife into the basket yelds 2 points.
Jumping from outside a certain area and then successfully throwing the knife into the basket yelds 3 points.
After scoring, or throwing the ball out at the side of the other team, all players of a team must rush back to their side of the court. Failing to do so will result in a foul. However this is not necessary if the other team throws the ball out at their own side.
After scoring, or out, the ball is respawned at the same side.
How to play:
The game is ideally played by 4 or 6 players. More than 6 usually generates too much confusion and mass-stealing.
The game is very immediate, and in my humble opinion really fun. There are no particular techniques to master, the best way to become proficient is just to play it a lot. With increasing experience you'll learn to anticipate where the knife will fall and what's the correct timing to attempt a steal.
The skills involved in attacking are simply jumping (to achieve a favourable position for throwing/passing, and to evade incoming defenders) and knife-throwing (to pass successfully, and obviously to score).
Defending benefits from some tactical insight. A successful intercept or block requires good timing.
A key defending ability is 'disturbing'. When a player attempts to score he well get a scoring chance (expressed in %) that depends on two factors: distance from the basket and 'disturb' amount. Disturb occurs when there's one or more nearby enemies. The closer (and the more) they are, the less chances of scoring.
A successful throw will become an actual scoring according to the scoring chance described above. If this chance is not met, the knife/ball will randomly bounce over the basket (rim) until it falls out the basket, gets intercepted, or finally goes 'into the net' (hence scoring).
The above implies, gameplay-wise, that is always worth for one player of the defending team to go and disturb a tentative scorer, while another player should wait for a possible bounce and try to get the rebound.
Conversely an attacker should try its best to evade and mis-direct defenders in order to get a clear shot, that is much more likely to go in. A teammate should if possible rush to try and get the ball after bounce, dunking the ball in right away.
In general, there are no clear 'roles', nonetheless teammates should maintain a certain distance, and avoid rushing all to the ball every time - if nobody catches the ball the enemy will have a chance to a fast (and easy) counter-attack.
Technical considerations:
The game is NOT 100% bugs-free. There are many server-client lag issues which will result in disappearing knives, two knives present, etc. When playing remember that the SERVER decides, so don't trust your soldat client - if you see you got the knife but you don't see 'BALL', then you did NOT get the knife. The rule of thumb is: the more general lag, the more bugs. And as a corollary, the more players, the more bugs.
The higher rate of knife-exchanges (especially due to stealing) in basketball leads to a higher frequency of bugs. In order to lessen its unpleasant effects I had to enforce a frequent general status check, that will straight things out - e.g. remove any 'second' knife that could be present and make sure that the 'legitimate' ball-owner (as seen by the server) actually has a ball to handle.
It works - the 'disappearing knife' should occur, hopefully, not much often (and when it does, just wait a few seconds for a foul to be called - its actually another check
) - but a side effect is that you could get a 'confirmed' knife (and see 'BALL' in your screen) that disappears shortly after, in favour of another player (who also had a 'confirmed' knife in the same exact moment). It can be sometimes confusing but it's not difficult to get used to; and I think it does not hinder the enjoyability of the game.
There were additionally other soldat-related problems (like the instance of a player catching the knife and immediatly turning, that results in the curious behaviour of soldat thinking he loses and regains the knife in a matter of millisecods) that had to be addressed by other checks and exceptions.
I'm very open to opinions/suggestions regarding these bugs and ways to overcome them.
Also: do NOT enable free throws (see code), it's not 100% working yet.
Where to play:
My own testserver (it can go down anytime and without notice):
soldat://s4.ttwforums.com
Jesus' Server:
soldat://lep.strangled.net:23075
(awesome maxplayers=8, must be madness)
edit: added soldat.ini and mapslist.txt inside the zip, and attached 2 kb concept maps - there's a nice 3rd one by MetalWarrior, but it needs some editing. Mapmaking: see the concept maps, it should all be quite straightforward. If not, feel free to make additional inquiries.
«
Last Edit: June 01, 2008, 10:48:00 am by W*
»
Logged
Kagesha
Flagrunner
Posts: 702
cunts
Re: Knife Basketball
«
Reply #1 on:
April 17, 2008, 06:11:36 pm »
hahaha i love both Soldat and basketball and for you to put them together is pretty awesome! I have downloaded it but i'm confused on what to do with everything
Oh and also what maps are used for this?
Logged
W*
Major(1)
Posts: 4
Re: Knife Basketball
«
Reply #2 on:
April 17, 2008, 07:37:01 pm »
Uh well, re-download the stuff and extract it to your soldatserver folder, edit soldat.ini (that is provided now - admin pw is advisable). The script loads kb_weapons automatically.
I added two concept maps to 1st post (I had forgotten - again).
If anyone is interested in setting up a 'knife sports' server like my own testserver (it cycles thru kv and kb maps) let me know and I will assist - I can provide my own setup, or ScriptsManager will do as well. It would be VERY nice to have such a server since my own connection is unstable/has sometimes ugly ping/i do experiments with the server etc etc.
Logged
Kagesha
Flagrunner
Posts: 702
cunts
Re: Knife Basketball
«
Reply #3 on:
April 17, 2008, 07:53:44 pm »
Yea i might be able to intrest the one particular nz server because they are still deciding on a script to put on their server..
Logged
PANTERA
Soldat Beta Team
Major(1)
Posts: 34
Italian Community Founder
Re: Knife Basketball
«
Reply #4 on:
April 29, 2008, 11:30:09 am »
I think that Idling bot are NOT the best solution for the basket system. I suggest also to use stationary guns for delimiting playing field areas. But maybe I just gave a fast and superficial look to the code. Have a look at my mod, which shares much of the ideas of this one:
http://forums.soldat.pl/index.php?topic=26130.0
good mod anyway
Logged
Sir Jeremy
Flagrunner
Posts: 691
Eurolicous!
Re: Knife Basketball
«
Reply #5 on:
April 29, 2008, 10:01:22 pm »
Lmao This I got to see..
Basketball with knifes..sounds ..dangerous.
Logged
Meecrob
Major
Posts: 96
If god was a banana would jesus be an orange?
Re: Knife Basketball
«
Reply #6 on:
June 22, 2008, 04:47:41 am »
sounds fun
Logged
NailsForLunch
Major(1)
Posts: 18
Re: Knife Basketball
«
Reply #7 on:
October 22, 2008, 01:05:50 am »
I can never get the script to work, for some unknown reason..
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Knife Basketball