Author Topic: ctf Savage2 (chakapoko update)  (Read 1691 times)

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Offline mar77a

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ctf Savage2 (chakapoko update)
« on: October 01, 2008, 01:47:43 pm »
Quote from: chakapoko
Quote from: mar77a
Hi, Poop showed me this map and I thought it has a lot of potential (it's already pretty good). What I wanted to do was tell you that I was gonna make a more balanced version of it, add a few colliders & spawns, and fix polybugs and visual glitches.

If you're ok with that, I'm gonna release it when I'm done (some time soon).
Of course it's OK and I'm glad to hear your proposal. And yes, I'm stile alive lol, though I'm away from Soldat currently or forever because of lack of passion for mapping. Anyways I expect you've done the map well enough.

Without further ado:



List of changes:

* darker low route bg color
* modified clunky parts in low route
* fixed various polybugs
* added barbwire at deadly part above center from middle
* modified platforms below bridge to give each side its advantage
* modified both entrances to low route to balance bases
* added colliders on the roof of the entrance to bridge at both sides to boost into low & to stop spray a bit
* modified flag platforms so that it's possible to nade the collider on the edge to screw up a flagger that's gonna boost
* some other changes which I FORGOT obviously

Waypointed: ye

Download link attached (+ added to SNAG custom maps).

DarkCrusade

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Re: ctf Savage2 (chakapoko update)
« Reply #1 on: October 01, 2008, 02:04:18 pm »
Sry, but for Savage it looks too much european, try to get the touch with trees or make a sceneryobject which looks like an animal, from now it looks not ready

Offline mar77a

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Re: ctf Savage2 (chakapoko update)
« Reply #2 on: October 01, 2008, 02:44:23 pm »
15:14 <@SuoW> eh who is this darkcrusade

15:16 < dst_> lol mar77a
15:16 < dst_> darkcrusade @ forums
15:16 < dst_> "add some trees"

15:42 < Poop> LOL
15:42 < Poop> wtf is he talking about

DarkCrusade

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Re: ctf Savage2 (chakapoko update)
« Reply #3 on: October 01, 2008, 03:16:18 pm »
15:14 <@SuoW> eh who is this darkcrusade

15:16 < dst_> lol mar77a
15:16 < dst_> darkcrusade @ forums
15:16 < dst_> "add some trees"

15:42 < Poop> LOL
15:42 < Poop> wtf is he talking about


What the do u mean with that, and sorry for my bad english, am just german and swapped in mind the meaning of savage and safari ;D

Offline M.rSnow

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Re: ctf Savage2 (chakapoko update)
« Reply #4 on: October 01, 2008, 03:19:31 pm »
I'm dissapointed not that its a bad map or anything its just that i though it whould be some kind of freaky convertion from a Savage 2 - A Tortured Soul map. It wont turn out well if anyone tryed. But id like to see it.
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Offline Eagles_Arrows

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Re: ctf Savage2 (chakapoko update)
« Reply #5 on: October 01, 2008, 03:24:25 pm »
I remember playing the original on a public server several months ago.  Looking forward to testing this over at IRC.

(Still can't help but think that the top structure looks like McDonald's Golden Arches ;p)

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Offline mar77a

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Re: ctf Savage2 (chakapoko update)
« Reply #6 on: October 01, 2008, 03:27:04 pm »
I'm lovin' it!

Offline Laser Guy

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Re: ctf Savage2 (chakapoko update)
« Reply #7 on: October 01, 2008, 03:38:11 pm »
So that's what you needed the map for ;)
Text goes here...

Offline Biggles

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Re: ctf Savage2 (chakapoko update)
« Reply #8 on: October 01, 2008, 03:48:34 pm »
looking nice I like the middle it reminds me of the middle route in kampf :)

Offline Suowarrior

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Re: ctf Savage2 (chakapoko update)
« Reply #9 on: October 02, 2008, 01:50:31 am »
I'm pretty sceptical with this map. It's very super hyper vertical. There is only one main route the middle which seems to be pretty sprayable. The bottom route is pretty easily stopped, when u know there's player attacking, thus bottom only for escaping. Also don't like the top thing so much, its ok idea, but killing myself time after time wasn't fun (ya, I kinda sucked at that part). Also map will be very much map for autos.

Offline tehsnipah

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Re: ctf Savage2 (chakapoko update)
« Reply #10 on: October 02, 2008, 07:32:02 am »
Really specia/great map. All the varied passage I'm seeing in this map just wants to make me play, unfortunately, I'm in school D:
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