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Barret kills the quickest, and it can get you from damn right across the two farthers points of f**king ctf_Run.If you want to carve down on the advantage a master rugerer has over a master anything else, let's look at the only edge it has over the guns that kill quicker than it does, the M79 and the barret.For a ruger to smack down two enemies using no grenades, it takes around 3-4 seconds. I don't know the exact numbers, but I'm guessing that's around the same time the one shotters are dumb.Option a) increase damage so it's sure going to do a two shot kill, but cut down the ammo to two.Option b) increase damage but raise fire interval so it's like a slow slugger. (imo it'd be weaker this way)Option c) bink it into oblivion.Option d) stop worrying and love the bomb.
[Ruger 77]Damage=252FireInterval=40Ammo=3ReloadTime=100Speed=330BulletStyle=1StartUpTime=0Bink=10MovementAcc=3Recoil=0
[Ruger 77]Damage=261FireInterval=45Ammo=2ReloadTime=110Speed=330BulletStyle=1StartUpTime=0Bink=70MovementAcc=5Recoil=0
[Ruger 77]Damage=252FireInterval=52Ammo=4ReloadTime=115Speed=330BulletStyle=1StartUpTime=0Bink=35MovementAcc=4Recoil=0
Quote from: Clawbug on December 09, 2008, 04:39:11 pmRuger can kill within 0,75 seconds. No other weapon can achieve this. This requires two shots kill, and the first shot is shot right after the player notices an opponent. Then, the delay kicks in and determines the 0,75 seconds. Then, IF it takes 3 hits to kill, it will take 1,5 seconds. 100 % longer. However, even SO, ruger would remain very competitive against other weapons.Also, Ruger becomes quite much a semi barrett(without delay!) once the enemy has less than 45 % health left. This obviously gives huge advantage while having an automatic weapon to back up. It's.. phenomenal. Unbeatable, if done right.Yes, Ruger is hard to master, but those who master, gain huge advantage compared to others. The maximum potential is too high, and it has to be nerfed down. Either by increasing the timeinterval and damage, or by decreasing both. That is quite much the only viable solution to this. Yes, it is possible to fiddle around with reload time, bink, movementacc, but those have nothing to do with practical maximum potential in 1v1 situation. Thats what matters.Everyone picks the weapon which they think they can deal the most damage with within the given time span. Time span being obviously the time they live, in this case. Uh.... a quick question... Can't Spas do that also? It does two shot kills... And around .75 sec to kill a guy...
Ruger can kill within 0,75 seconds. No other weapon can achieve this. This requires two shots kill, and the first shot is shot right after the player notices an opponent. Then, the delay kicks in and determines the 0,75 seconds. Then, IF it takes 3 hits to kill, it will take 1,5 seconds. 100 % longer. However, even SO, ruger would remain very competitive against other weapons.Also, Ruger becomes quite much a semi barrett(without delay!) once the enemy has less than 45 % health left. This obviously gives huge advantage while having an automatic weapon to back up. It's.. phenomenal. Unbeatable, if done right.Yes, Ruger is hard to master, but those who master, gain huge advantage compared to others. The maximum potential is too high, and it has to be nerfed down. Either by increasing the timeinterval and damage, or by decreasing both. That is quite much the only viable solution to this. Yes, it is possible to fiddle around with reload time, bink, movementacc, but those have nothing to do with practical maximum potential in 1v1 situation. Thats what matters.Everyone picks the weapon which they think they can deal the most damage with within the given time span. Time span being obviously the time they live, in this case.
afterall ruger is almost the only weapon that is effective vs autos
its only got 4 bullets, if you encounter any more than one player you're totally boned.When playing with ruger you take the risk of using the weapon which requires more precision aiming and this should obviously come with a payoff.
DEs are the proper counter against the Autos, but the DEs actually suffer quite a disadvantage in range. If some of the autos can beat the Ruger in range + advantage of spray and bullet push, wouldn't they be able to beat the DEs easily at range?