Author Topic: ctf_Trae  (Read 1174 times)

0 Members and 1 Guest are viewing this topic.

Offline Wolf_Man

  • Camper
  • ***
  • Posts: 348
  • I'm everything you're not watching.
ctf_Trae
« on: October 16, 2008, 07:04:15 pm »


Alright, i need some help with the layout of this map. I've got what i generally want, but im not sure where to go from here. I know that it needs more than 1 route through the map, because that single underground tunnel gets too crowded. I just dont see another route i could use really.
he has eyebrows of authority + 5. Are you kidding?

Offline jettlarue

  • Flagrunner
  • ****
  • Posts: 724
Re: ctf_Trae
« Reply #1 on: October 16, 2008, 08:34:43 pm »
Here is my unprofessional opinion. Glad to see your still around by the way.

Offline Wolf_Man

  • Camper
  • ***
  • Posts: 348
  • I'm everything you're not watching.
Re: ctf_Trae
« Reply #2 on: October 16, 2008, 09:06:40 pm »
The tree is completely unable to pass through. I have invisible polys all inside it.

I really like your suggestion.

And, im glad to see you again, also.

Alright, jett, i took your advice.


« Last Edit: October 16, 2008, 09:54:49 pm by Wolf_Man »
he has eyebrows of authority + 5. Are you kidding?

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: ctf_Trae
« Reply #3 on: October 17, 2008, 12:20:50 am »
I'd suggest scrapping it and starting over with a real map layout. I'm afraid that this map will be a spray-fest, the top route is too difficult to run on (from the looks of it), the bases are horrid, there are too many sharp polies on the lower route, it looks pretty lousy.

Start with a layout that you think will lead to interesting and unique gameplay. Sketch it in or do whatever to see it in polyworks, and follow it fairly closely.

Edit: I do like the idea of a fairly open map with a single blocker in the middle actually, though its been done often.
« Last Edit: October 17, 2008, 12:58:45 am by iDante »

Offline Kouleman

  • Major(1)
  • Posts: 31
Re: ctf_Trae
« Reply #4 on: October 17, 2008, 12:54:50 am »
Eer next time do the plan first what kind of map you want to do then make it nice looking. Not upside down.

I think this would be dm map now... why ctf?? Where you are going to put flags? spawns?
This look so much more dm map.

Or is those pictures just part of your map? Or whole map?

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Trae
« Reply #5 on: October 17, 2008, 04:33:32 am »
Looks pretty random layout. Looks like u have made a polybox first and then adding polyislands inside. Wolf_Man's suggestion is good. Anyway layout won't be interesting to me. If u want someone to play this map, the big tree must be deleted, it's probably looking sexy at polyworks or layout pic, but at soldat everyone are just hating it. The same goes with the sun thing.
« Last Edit: October 17, 2008, 04:36:59 am by Suowarrior »

Offline -Zombie-

  • Camper
  • ***
  • Posts: 409
Re: ctf_Trae
« Reply #6 on: October 17, 2008, 04:54:06 am »
Yeah you should sort of plan or have in mind the layout of the map
 
The same goes with the sun thing.
I think the black dot in the middle is a light, so just picture that black dot not there

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Trae
« Reply #7 on: October 17, 2008, 01:46:42 pm »
yeah, this could be a nice DM map
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Wolf_Man

  • Camper
  • ***
  • Posts: 348
  • I'm everything you're not watching.
Re: ctf_Trae
« Reply #8 on: October 17, 2008, 03:35:19 pm »
Yeah you should sort of plan or have in mind the layout of the map
 
The same goes with the sun thing.
I think the black dot in the middle is a light, so just picture that black dot not there

You are correct.
he has eyebrows of authority + 5. Are you kidding?