Author Topic: kz_Ringer  (Read 1489 times)

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Offline Ekoz

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kz_Ringer
« on: October 23, 2008, 07:19:06 pm »
kz_Ringer

By |FA|Ekoz
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Completely tested and proven possible by me.


(^Click To Enlarge^)

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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: October 23, 2008, 07:34:16 pm by Ekoz »
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Offline Blue-ninja

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Re: kz_Ringer
« Reply #1 on: October 23, 2008, 07:37:18 pm »


Pretty easy stuff.

If this is your first climb map, it ain't bad, and as you have said, the jumps are completely possible. Keep in mind that if/when you want to test the harder climb maps (if you're making them), you can set spawns for charlie/delta and use the /setteam command so it's like the /save script. By doing that, you don't have to start all the way back from alpha team. :)

Offline Ekoz

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Re: kz_Ringer
« Reply #2 on: October 23, 2008, 07:41:57 pm »
this is my first ever climb...i thought it was hard...:P

of course, i JUST found out how to do a backjump in midair XD

and all i do is move the spawn to the next part, but only if i know that i can get there from the
previous part.

as for more climbing maps, this was just a spur-of-the-moment descision i made to have some fun
with while elspec waypointed my ctf_Plato.

sooo...it's really easy, or moderatly average?
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Offline Blue-ninja

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Re: kz_Ringer
« Reply #3 on: October 23, 2008, 08:03:58 pm »
It's easy, because the climb map incorporates basic soldat movements....I didn't really need to use any of the advanced climb jump movements.

Offline Ekoz

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Re: kz_Ringer
« Reply #4 on: October 23, 2008, 10:12:34 pm »
please...teach me ur knowledge.
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Offline BombSki

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Re: kz_Ringer
« Reply #5 on: October 25, 2008, 06:52:59 am »
its not something you can explain on a forum ;) try some harder climb maps on a server, and when you get an idea of the more advanced jumps then u can add them to your map. btw, default background colors are uberugly.