Author Topic: TW_Paroxysm  (Read 1477 times)

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Offline ElSpec774

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TW_Paroxysm
« on: November 02, 2008, 10:38:42 pm »
Before I get criticized, this map isn't intended to be a rip-off of Wraithlike's TW_Chemical.  I will admit that it's similar in style, layout, and to some degree visuals.  I honestly cannot manipulate realistic-like visuals such as VirtualTT's maps.  For that reason it's why this map is simple visually, yet still doesn't look too bad.  I already intended for the map itself to have a wasteland-futuristic theme, another reason why it's similar. 

For the map, some may like it, some won't.  It may seem flat, it's quite hilly and I added plenty of colliders to help reduce spray and sniping to the point that it isn't impossible, yet it doesn't seem cheap.  Contains one healing spot in the mid-point and one small spot for protection during airstrikes.  The spot isn't completely effective and it'll require you to move, giving the other team an advantage and help balance out the map.

I should also point out that this map only contains about 350 or so polygons and 260 pieces of scenery, making it FPS-friendly.  The giant atmosphere could will cause some stuttering, but isn't that big of a problem.

Offline rumpel

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Re: TW_Paroxysm
« Reply #1 on: November 13, 2008, 09:31:51 am »
yeah
really looks like chemical, which is a very good map..

but your maps looks nice too, when i arrive at home i go test it
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Offline Laser Guy

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Re: TW_Paroxysm
« Reply #2 on: November 19, 2008, 05:04:48 am »
The map is nice itself, but what really bugs me is that none of the new TW maps get uploaded to any of the TW servers :-\
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Offline Leo

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Re: TW_Paroxysm
« Reply #3 on: November 19, 2008, 06:58:04 am »
The map is nice itself, but what really bugs me is that none of the new TW maps get uploaded to any of the TW servers :-\
This map is at my TW server since day one ;)

Offline Laser Guy

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Re: TW_Paroxysm
« Reply #4 on: November 19, 2008, 08:41:06 am »
The map is nice itself, but what really bugs me is that none of the new TW maps get uploaded to any of the TW servers :-\
This map is at my TW server since day one ;)
Well, yeah, but aside form your server I can't find it anywhere else... eC TW servers haven't been updated for ages (and the rank thing isn't updated anymore either...)
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Offline rumpel

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Re: TW_Paroxysm
« Reply #5 on: December 08, 2008, 11:39:36 am »
its on my tw server as well
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Offline VirtualTT

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Re: TW_Paroxysm
« Reply #6 on: December 08, 2008, 01:13:04 pm »
To my opinion attempt to reduce the amaunt of spray and camping by adding dozens of collidable objects together with such *wavy* map structure leads to opposite result - averybody start spaying and camping and rush and stelth become almost impossible. You need to make a high jump to pass every big pile of crates and containers and that makes you an easy target. (i'm typing this because of my tw chemical playing experience )
On the whole map is very monotonous - 10 similar waves with small intresting middle area. Adding some flat areas with some other building or tunnels and making shading much more aggressive could help. Also i suggest to pay attention for poly structure - you need to reduse amount of vertices on walking serfaces to minimum, car at the left is very laggy.
And i must mention that map is not waypointed.
« Last Edit: December 09, 2008, 08:29:35 am by VirtualTT »

Offline rumpel

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Re: TW_Paroxysm
« Reply #7 on: December 08, 2008, 04:55:40 pm »
or better make a TRENCHwar map... not   a BUNKERwar map... most tw maps fails... welll okay they dont since you can count them to bw(bunkerwars) maps not to trenchwars maps :)
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Offline chakapoko maker

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Re: TW_Paroxysm
« Reply #8 on: December 09, 2008, 08:26:21 am »
Map name should be ctf_TW_Paroxysm, not TW_Paroxysm. If not, it will be a DM map.

Offline rumpel

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Re: TW_Paroxysm
« Reply #9 on: December 09, 2008, 11:14:16 am »
no... tw is tw_ not ctf_tw (omg)
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