Author Topic: CTF_MAZE  (Read 1373 times)

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Offline GUNDAM_SEED

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CTF_MAZE
« on: July 30, 2006, 04:31:33 pm »
MY UNFINISHED VERSION OF CTF_MAZE still needs some scenery and backround so tomarow il release finished version

Offline Demonic

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Re: CTF_MAZE
« Reply #1 on: July 30, 2006, 04:40:34 pm »
IT ALSO NEEDS AN OVERVIEW WHICH YOU MUST PROVIDE WHEN YOU POST A TOPIC

TO DO THIS YOU MUST ZOOM OUT IN MAPMAKER, THEN PRESS PRINTSCREEN, AND THEN CTRL+V IN PAINT. AFTER YOU SAVE, UPLOAD TO IMAGESHACK.US AND COPY THE LINK PROVIDED.

Also, please stop writing in caps. If I won't see an overview when I wake up, I'm locking it.

Have a nice day.

Offline Eagles_Arrows

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Re: CTF_MAZE
« Reply #2 on: July 30, 2006, 05:21:34 pm »
http://img70.imageshack.us/img70/1253/untitledkx8.jpg

So many unconnected polys; so thin polys; so many gameplay issues; so horrible for CTF; so lacks shading; so little effort; need I go on?

Get your maps straight, work on layouts, take advantage of whatever mapmaker you're using, shade your polys, and get some scenery in there.

And for god sakes, get an actual background.
« Last Edit: July 30, 2006, 05:47:02 pm by Eagles_Arrows »

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Keron Cyst

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Re: CTF_MAZE
« Reply #3 on: July 30, 2006, 05:40:01 pm »
Wow, I can see an amazing layout for a DM map right in the center of that overview...

Offline Aquamenti

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Re: CTF_MAZE
« Reply #4 on: July 31, 2006, 02:40:27 am »
Gawd. This is horrible. Finish your poly's, connect them. Even if they still look horrible/bad (like my works), it's better than this.

Also, add a background color.
And, please, make the polys thick, so it looks better.
Damn noobs, this avvy is done by me!