Author Topic: ctf_High  (Read 1826 times)

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Offline chakapoko maker

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ctf_High
« on: December 05, 2008, 07:21:50 pm »
ctf_High

By chakapoko maker
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An mirrored ctf map featured with big mountain like as Maya. Suits 4vs4 to 6vs6.


(^Click To Enlarge^)

Screenshots:



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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: December 12, 2008, 05:56:15 am by chakapoko maker »

DarkCrusade

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Re: ctf_High
« Reply #1 on: December 05, 2008, 07:29:56 pm »
Waypointed Yes/No? :)

EDIT: Why did u use Fx-P-Clouds and Ambs? :) For Servers I would prefer the Ambs coz they are not so laggy like the Fx-Ps
« Last Edit: December 05, 2008, 07:33:10 pm by DarkCrusade »

Offline Mistercharles

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Re: ctf_High
« Reply #2 on: December 05, 2008, 08:27:37 pm »
Eww chakapoko, why did you go multitexture? I miss your old style. This just looks like everything else that comes out lately.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline chakapoko maker

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Re: ctf_High
« Reply #3 on: December 05, 2008, 09:28:45 pm »
Waypointed Yes/No? :)

EDIT: Why did u use Fx-P-Clouds and Ambs? :) For Servers I would prefer the Ambs coz they are not so laggy like the Fx-Ps
It's waypointed.
Updated. Exchanded Fx-P-Clouds for ambs.

Eww chakapoko, why did you go multitexture? I miss your old style. This just looks like everything else that comes out lately.
It would be soon to get used to multitexture for me. I want to mix-use Polyworks and MapmakerPlus. This map is constructed with Polyworks and shaded with MapmakerPlus. I think it will be good finally.
« Last Edit: December 12, 2008, 05:57:09 am by chakapoko maker »

Offline As de Espada

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Re: ctf_High
« Reply #4 on: December 05, 2008, 11:52:48 pm »
still -new soldat map
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Suowarrior

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Re: ctf_High
« Reply #5 on: December 06, 2008, 03:36:38 am »
Texture doesn't work very good together... The green texture is nice but I don't like so much about rock, especially the blending part...

Not so suprising base design, but well, there aren't so many ways to build base at 4on4 or 5on5 map. I like the center tunnels, except the bg gets too dark to my taste. Dunno if u were thinking about it when designing but nice thing is that if player plays with auto, he need to climb that mountain to keep his advantage at guns, he can't take the short path through mountain cos one shotters probably would kill him.

I guess this is something that Leo has wanted for a few months

Offline Leo

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Re: ctf_High
« Reply #6 on: December 06, 2008, 03:49:41 am »
Nice to see some large maps coming. I was checking this and I'll add it at my CTF server ;)

Offline zakath

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Re: ctf_High
« Reply #7 on: December 06, 2008, 05:35:17 am »
I must say that when the multitexturing isn't perfect I like it a lot. Also like the looks of the tunnels through the mountain as well as the bridge design.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline chakapoko maker

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Re: ctf_High
« Reply #8 on: December 06, 2008, 06:00:54 am »
I thought MM's map looks rough firstly, but it's well designed. Somewhat rough texture, color, poly pattern have not-tired fovor, looking at tons of maps. I can't say my map is so, but rough is a key IMO, though I wanna make it smooth and beautiful.

Offline chakapoko maker

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Re: ctf_High
« Reply #9 on: December 07, 2008, 09:51:02 am »
Updated. The ceiling is downer.

Offline As de Espada

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Re: ctf_High
« Reply #10 on: December 07, 2008, 08:31:02 pm »
map is better now
STILL -new soldat map
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Biggles

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Re: ctf_High
« Reply #11 on: December 08, 2008, 02:31:47 am »
Played the map and I totally love the looks!! nice scenery and sterching work!

Offline homerofgods

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Re: ctf_High
« Reply #12 on: December 08, 2008, 08:03:04 am »
the colours are so wonderful.

Offline Blacksheepboy

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Re: ctf_High
« Reply #13 on: December 09, 2008, 06:04:33 pm »
Well, I like the way you shaded it  vOv  <--(shrug)

DarkCrusade

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Re: ctf_High
« Reply #14 on: December 11, 2008, 10:22:33 am »
When Playtesting the Map I mentioned a Polybug between Spawns and Flag (where the Medikits are spawning), please fix that (on both Sides), coz it's nervy, when you just want to pick a Medi and you jump up :)

Offline chakapoko maker

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Re: ctf_High
« Reply #15 on: December 12, 2008, 05:55:44 am »
When Playtesting the Map I mentioned a Polybug between Spawns and Flag (where the Medikits are spawning), please fix that (on both Sides), coz it's nervy, when you just want to pick a Medi and you jump up :)
Fixed the polybug. Thanks for the feedback:)

DarkCrusade

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Re: ctf_High
« Reply #16 on: December 12, 2008, 02:23:39 pm »
Happy to help ;) Good Job!