Author Topic: Inf Leviathan  (Read 1886 times)

0 Members and 1 Guest are viewing this topic.

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Inf Leviathan
« on: July 28, 2010, 04:35:05 am »
Dedicated to htf_Machete. The reason I map.





DarkCrusade

  • Guest
Re: Inf Leviathan
« Reply #1 on: July 28, 2010, 04:52:00 am »
I like the baby whales :)

I don't know how satisfied you are about the gameplay, but I guess it's anywhere near perfect. Alpha is pretty much forced to use the low route to proceed to the flag without getting taken down, thanks to the very open top route and the nice camp spots for the Bravo team.
The looks are good as always, though.

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: Inf Leviathan
« Reply #2 on: July 28, 2010, 05:04:24 am »
I like the looks and the themeing of the map however on gameplay I just dont know(cant really say before I tested it though) however I feel its a tad bit boring that you have to return to spawn as alpha with the flag would have been more interesting if the "alpha" flag was somewhere else which is why I like your inf_Swan for example.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: Inf Leviathan
« Reply #3 on: July 28, 2010, 07:31:29 am »
Htf_Machete... if I remember correctly, that was an awesome htf map. I say this only because I still wonder what the title was, until now of course.

Regarding the usage of the crates, you did not...

Offline logicaltheorist912

  • Major(1)
  • Posts: 4
Re: Inf Leviathan
« Reply #4 on: July 28, 2010, 06:21:49 pm »
As I said in your other map, this one isn't anything too remarkable.  The layout and gameplay is fairly average.  Nonetheless, it's not a bad map.  It's pretty solid in all terms.

What I would suggest is to make the top of the platforms ice polygons to prevent cheap camping and spawn-killing.  The openness leaves Alpha vulnerable to spray, but can be reduced if camping opportunities were eliminated.  But I suppose this map isn't meant to be taken too seriously, so it isn't a huge problem.

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: Inf Leviathan
« Reply #5 on: July 29, 2010, 12:09:03 am »
I like the looks and the themeing of the map however on gameplay I just dont know(cant really say before I tested it though) however I feel its a tad bit boring that you have to return to spawn as alpha with the flag would have been more interesting if the "alpha" flag was somewhere else which is why I like your inf_Swan for example.

You're right, and I realized how I can make it better. I toyed with the flag spawns a lot in testing, but not that I've gotten some feedback, I think the best gameplay might result from Blue's Flag spawning in the middle platform, and Alpha's Flag spawning where Bravo's currently does. Sound like a good modification?

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: Inf Leviathan
« Reply #6 on: July 29, 2010, 04:01:28 am »
I like the looks and the themeing of the map however on gameplay I just dont know(cant really say before I tested it though) however I feel its a tad bit boring that you have to return to spawn as alpha with the flag would have been more interesting if the "alpha" flag was somewhere else which is why I like your inf_Swan for example.

You're right, and I realized how I can make it better. I toyed with the flag spawns a lot in testing, but not that I've gotten some feedback, I think the best gameplay might result from Blue's Flag spawning in the middle platform, and Alpha's Flag spawning where Bravo's currently does. Sound like a good modification?

It definantly sounds more interesting at least if its balanced is hard to say though.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic