Author Topic: ctf_keydon  (Read 1036 times)

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Offline TeaBag

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ctf_keydon
« on: December 13, 2008, 05:43:05 am »
ctf_Keydon

By TeaBag
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hope you like it
comments are welcome... ^^


(^Click To Enlarge^)

Screenshots:



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Download / Rate on TMS
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This map is hosted by jrgp's Soldat Mapping Showcase

Offline zakath

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Re: ctf_keydon
« Reply #1 on: December 13, 2008, 06:06:36 am »
This is one of the best first maps I've ever seen. Excellent polystructure, nice shading, good use of scenery, fairly balanced layout. Only thing it really lacks are waypoints. Anyways I will add this to #soldat.mapping and will comment on it further when I have played it.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline TeaBag

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Re: ctf_keydon
« Reply #2 on: December 13, 2008, 06:28:27 am »
thx...
but it's not my first map... It's my 6. or something like that... (ctf/inf_Taraxon etc)
I hadn't time for mapping lately that is why you don't know my other maps...

[edit nr2]
(sry I missunderstood the word lack...)
« Last Edit: December 14, 2008, 07:18:03 am by TeaBag »

Offline zakath

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Re: ctf_keydon
« Reply #3 on: December 14, 2008, 09:15:05 am »
nade heaven, especially in alpha base also the pillars on top might need a bit of opacity? to prevent camping

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Suowarrior

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Re: ctf_keydon
« Reply #4 on: December 14, 2008, 09:18:47 am »
Tested this at #soldat.mapping... The map worked pretty nice. I think it's having perfect size. Also the routes worked pretty good.

Looks nice, I think the texture u have used is maybe the best of defaults, good choice.

The main problem that frustrated was that red base's flag spawn, it should be easier to escape. I recommend making it more spacious. Also cos those flag/spawn areas were small, it affected spawnkill.

Agree with zakath about pilars

Offline TeaBag

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Re: ctf_keydon
« Reply #5 on: December 15, 2008, 10:43:06 am »
thx for testing

I now added waypoints and changed the red base (not extrem but it will make some diffrence for sure)
but I wasn't able to change the opacity of the pilars...

[edit]
downloaded the newest polyworks version.... and changed the opacity of the pilars too (90% else it looks ugly)
« Last Edit: December 15, 2008, 10:57:07 am by TeaBag »