Author Topic: ctf_Salvage (Updated! Dec,21)  (Read 1067 times)

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Offline FamilyFarce

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ctf_Salvage (Updated! Dec,21)
« on: December 20, 2008, 11:36:25 am »
ctf_Salvage

By -=
=-Stories_13[/i][/color]
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5th map, Mad credits and props to whoever made the pipe set if you know who did them please contect me so i can give proper credit.


(^Click To Enlarge^)

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Download / Rate on TMS
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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: December 21, 2008, 12:23:18 pm by FamilyFarce »

Offline Blacksheepboy

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Re: ctf_Salvage
« Reply #1 on: December 20, 2008, 12:08:16 pm »
s**te, thoses route are almost flat as pancakes! Well, they basically are.. Smiluu made those pipes? Not sure..

Before downloading:

For those gaps in the spaces on the bottom route, I recommend you as least add bridges if nothing else (if you plan to keep the map this large), because flying/falling while dying by campers on the middle island would be pretty poor sport.

The ceilings in every scenario is very far away... so yes, I'm going to spam the word even I hate so much. Spray. It is inevitable. I could see capturing the flag only to almost make it to the middle hole in the pipes, but instead getting flattened by a rain of bullets. Well, at least you have each route connected together by mid-route passage ways vOv <--(shrug).

The only way I could give better feedback of any kind is by downloading. That, I shall do now.

After downloading:

Here's what I feel could be done:
« Last Edit: December 21, 2008, 02:31:22 pm by Blacksheepboy »

Offline FamilyFarce

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Re: ctf_Salvage
« Reply #2 on: December 20, 2008, 03:47:37 pm »
Thank You For Your Help But I'm Confused On One Part, What Do You Mean By "These In Middle"??

Offline zakath

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Re: ctf_Salvage
« Reply #3 on: December 21, 2008, 10:58:29 am »
played it at #soldat.mapping and it has some problems this map those pipes are hard to traverse for once but you don't really notice as you jet by however the upper path: if you grab the flag and escape high boosting or jetting you will get outside the boundaries of the map and instant return of flag/respawn.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline FamilyFarce

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Re: ctf_Salvage
« Reply #4 on: December 21, 2008, 12:22:53 pm »
Updated, Now has deathpollys bunkers fixed, a beater flag foundation etc... But I'm still confused on what Blacksheepboy meant by make these middle.

Offline Blacksheepboy

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Re: ctf_Salvage (Updated! Dec,21)
« Reply #5 on: December 21, 2008, 12:29:16 pm »
Oh, I remember what I meant!

You know how you can make a scenery "back, middle, front?"  That's what I meant. Change the pipes from being "back," to "middle."

Offline FamilyFarce

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Re: ctf_Salvage (Updated! Dec,21)
« Reply #6 on: December 21, 2008, 01:14:56 pm »
Oh, I remember what I meant!

You know how you can make a scenery "back, middle, front?"  That's what I meant. Change the pipes from being "back," to "middle."
Thank you :P ill update with that later to sense i noticed that I forgot you mentioned some more colliders that might be needed