Author Topic: Bouncy Polygons  (Read 5689 times)

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Offline Chakra

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Bouncy Polygons
« on: April 19, 2006, 11:49:40 am »
After having been annoyed by these little bouncers in my map, I've decided to collect all the different solutions to bouncy polygons in one thread, for myself, and of course to help you other chaps too...

  • the followings make the bouncing ground:


-congruently overlapped polygons
-too small or too thin polygon
-horizontal line
-connected vertex
and many compiles could be a problem rather than a solution, in
my experience. -chakapoko maker


  • In my experience, the bouncy polygons tend to be on the longest

side of the polygon, so you shouldn't have a problem if you have
the shorter sides of the polygon as the surface.  -Leo da
Lunerfox

  • delete the bouncy polys and redo them -grand_diablo
  • It often happens when the floor is to thin, and there is nothing

below it, LOL, I mean it is the lowest floor on the map + it's thin.
solution: add polygons below the floor -Aquarius

  • try just making them not perfectly straight

& move all the polys to a new location, basically moving the
whole map. -bb_vb

  • I have noticed that the first few polygons placed are usually jumpy after compile -Michal
  • it's already enough to place a simple, small polygon some centimeters under the map and recompile. Solves it usually. -grand_diablo


If you have any other solutions, post them here, and I'll add them to the list.


Topic and tutorial originally created by Steelix
« Last Edit: November 07, 2008, 08:22:54 pm by Wraithlike »
MM; seriously Chakra, stop the fisting
Yes, I'm still alive.

Offline 1221995

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Re: Bouncy Polygons
« Reply #1 on: March 18, 2007, 07:25:37 am »
:D

Offline zyxstand

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Re: Bouncy Polygons
« Reply #2 on: March 18, 2007, 12:18:45 pm »
yay...YAY!!!

these seem to be helpful tips!  Hopefully
Quote
try just making them not perfectly straight
& move all the polys to a new location, basically moving the
whole map. -bb_vb

This seemed most helpful - not out of actually trying but after my experience, this to be most reasonable...

Is there any word on other people trying these?
And does it apply to all map makers?  I assume it does...
Can't think of anything original to put here...

Offline iDante

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Re: Bouncy Polygons
« Reply #3 on: March 20, 2007, 05:41:35 pm »
doesnt compiling in polyworks fix them?

Offline ~Niko~

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Re: Bouncy Polygons
« Reply #4 on: July 01, 2007, 09:25:49 am »
doesnt compiling in polyworks fix them?
You can make your map ONLY saving it (PW) and, finally, when all is completed, compile it. It' the best way to make a no-bouncy map i think.

Offline frosty

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Re: Bouncy Polygons
« Reply #5 on: April 20, 2008, 03:55:29 am »
i cant figure out how to make mine bouncy

i use soldat polyworks
check out my server! click here

If at first you don't succeed, Improvise! :D

Offline BombSki

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Re: Bouncy Polygons
« Reply #6 on: April 20, 2008, 07:28:25 am »
this thread is meant to inform on how to REDUCE unwanted polybounce
if you want to make a bouncy platform, place about 20 polygons on exactly the same place. add/remove polys to inc/decrease the bounce.

Offline CrashMan

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Re: Bouncy Polygons
« Reply #7 on: May 18, 2008, 04:35:17 am »
A perfectly straight line can result in bouncy floors?

Well... that solves MY problem...

Offline frosty

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Re: Bouncy Polygons
« Reply #8 on: December 17, 2008, 05:53:14 pm »
LOL theres one climbing map where you cant move or even jump cuz your bouncing around too much, would double layered polys have been the culprit?

fecking polys lol
check out my server! click here

If at first you don't succeed, Improvise! :D