Author Topic: Heat  (Read 1343 times)

0 Members and 1 Guest are viewing this topic.

Offline Blue-ninja

  • Veteran
  • *****
  • Posts: 1419
Heat
« on: December 24, 2008, 06:39:51 pm »
Heat

By Blue-ninja
__________________

VTT's texture. Never thought I could use it as a green/brown ground. Sort of a test map, you see...


(^Click To Enlarge^)

________________________________________

Download / Rate on TMS
________________________________________

This map is hosted by jrgp's Soldat Mapping Showcase

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: Heat
« Reply #1 on: December 24, 2008, 06:45:55 pm »
nice, I have an idea for ya. cover the vulcano.tunnels of halv-visible-noncolliding polys.  long time since I made a map but you can make half-visible polys right? damnit, I can't do it :|
thought this was supposed to do the trick:
« Last Edit: December 24, 2008, 06:53:41 pm by homerofgods »

Offline Blue-ninja

  • Veteran
  • *****
  • Posts: 1419
Re: Heat
« Reply #2 on: December 25, 2008, 04:42:48 pm »
The universal opacity controller (literally universal, since it makes either the polygons or the scenery invisible if need be), is located in the palette window.

I like the tunnels the way they are now, since the polywork for the volcano nicely reminds me of Magrass. :)

DarkCrusade

  • Guest
Re: Heat
« Reply #3 on: December 26, 2008, 02:02:20 pm »
Good map, smooth walking through and gameflow keeps moving :)
I think you should change bgcolors to a bit darker to top, but rest is cool!