Author Topic: Jizz (ctf map)  (Read 1062 times)

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Offline Blue-ninja

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Jizz (ctf map)
« on: December 20, 2008, 12:57:41 am »
Jizz

By Blue-ninja
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An ctf_ash lookalike. But what's different here is the shading/layout/flag placement. Personally, I've seen too much of those 3vs3 CTF maps. We've got lots of popular servers that supports 16 players at once. But of course, this can support 3vs3, and it's not using any custom sceneries.


(^Click To Enlarge^)

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This map is hosted by jrgp's Soldat Mapping Showcase

Offline chakapoko maker

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Re: Jizz (ctf map)
« Reply #1 on: December 20, 2008, 10:25:58 am »
Through bot matchs, OFC(me) will usually go back on the bottom route, but the route is a bit too straight to fight. Some updowns would be good for the ceiling to avoid bullets.

Also the building needs to be shrunken for a structure looking IMO.

Offline FamilyFarce

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Re: Jizz (ctf map)
« Reply #2 on: December 20, 2008, 11:25:29 am »
Nice layout. A little cubey looking though but that doesn't really matter.

The bottom route would get used way to much and is far to open for snipers. (assuming how online play would work) Good job though

Offline mar77a

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Re: Jizz (ctf map)
« Reply #3 on: December 20, 2008, 01:16:47 pm »
Interesting layout and those looks... kinda wraithlikish eh? I like.

Offline Blue-ninja

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Re: Jizz (ctf map)
« Reply #4 on: December 21, 2008, 05:27:07 pm »
Aside from the size of the buildings, it seems a section of the low route seems to be the only problem, but from what I hear, it hasn't been really maptested yet.

I.E., non-bots.

Offline zakath

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Re: Jizz (ctf map)
« Reply #5 on: December 21, 2008, 05:50:18 pm »
its been maptested howeve teams were quite uneven 10-0 type so we couldn't really come to any conclusions

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