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played this map and it is a nice idea but atm it doesn't work almost impossible to grab the flag as it so damn easy to defend so here comes some suggestions to hopefully fix it and spice it up.blue = ice polygons in general I suggest to always use those at roofs, walls that you don't directly walk on to make movement smootheryellow = only player collides polygonsMy thinking here is to take speed on the ice and fly up with great speed, then you have two choicesyou can either grab flag and take same way down. or you can throw it through the only player collides corridor. this solution will also solve some of the problem with double respawn this map suffers from as the bottom gets closed in this suggestion.