Author Topic: kz_Gearbox  (Read 3146 times)

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Offline Blacksheepboy

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Re: kz_Gearbox
« Reply #20 on: December 01, 2008, 11:21:36 pm »
I'm totally lovin the gear detail. Nice job on that part.

Offline smiluu

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Re: kz_Gearbox
« Reply #21 on: December 03, 2008, 08:58:57 am »
Looks like an ordinary grid map to me.

DarkCrusade

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Re: kz_Gearbox
« Reply #22 on: December 21, 2008, 12:52:50 pm »
Okay finaly downloaded it coz it looks nice :)
Am trying to cap, but I am working on some ctf and kz-maps as well :)

Offline Ekoz

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Re: kz_Gearbox
« Reply #23 on: December 21, 2008, 06:27:40 pm »
thanks.
Maps o' mine

My Mappack
Alt_er

DarkCrusade

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Re: kz_Gearbox
« Reply #24 on: December 25, 2008, 12:01:41 pm »
Kay I´ve beaten the Map :)

Would suggest to make the polys under the spawn deadly for forcing the player to do a
jump to the front and then a backflip for coming on the lower stage ;)