Author Topic: Taunt Extender v0.1  (Read 3235 times)

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Offline Xxypher

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Taunt Extender v0.1
« on: January 31, 2009, 10:20:18 pm »
Taunt Extender  v0.1
Made in Game Maker 7.0
The Soldat Taunt Extender is my new program that I am working on in Game Maker 7. It allows you to set up extra taunts and use them via Shift+alt+letter. It uses a Dll that simulates key presses, so it won't mess with Battle Eye. I will post screenshots and demos soon.

I have run into a snag. It seems my program is only capable of turning every single letter into an H. Soooo... Unless you want taunts that only consist of H's, you might want to wait a while.
« Last Edit: January 31, 2009, 10:46:21 pm by Xxypher »

Offline amb2010

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Re: Taunt Extender v0.1
« Reply #1 on: January 31, 2009, 10:48:54 pm »
Sounds like a good program, don't like the "Made in Game Maker 7.0" though. Also Shift+alt+letter is a tad hard to hit but there isn't really anything else to use. But I thought i saw $able post somewhere about BE picking up keys being sent to Soldat from external programs. I'll try and see if I can find it again. Good luck with it though.

Each number stands for one public hack.

But it shouldn't matter to admins which is which. Simply ban anyone who has a GameHack violation (#20 is not 100% though, it can also be caused by macro-like programs).

All right, seems like it doesn't kick the player but some admins might not like seeing that pop up.
« Last Edit: January 31, 2009, 10:52:08 pm by amb2010 »
And as the lyrics go in the United State's national anthem: "America, f**k YEAH!".

Offline Xxypher

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Re: Taunt Extender v0.1
« Reply #2 on: January 31, 2009, 10:52:48 pm »
This Dll actually makes the computer think the keyboard was pressed. So I doubt BE would pick it up.

Offline DorkeyDear

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Re: Taunt Extender v0.1
« Reply #3 on: February 01, 2009, 11:32:04 am »
question: is there a way to tell windows to simulate a key press rather than your program directly telling soldat you pressed a key?
answer: Yes. http://msdn.microsoft.com/en-us/library/ms646310.aspx
But the newest BattlEye versions already seem to hook this function and tell the admins if it was called (eg. "Logged: Gamehack #20")
in BattleEye hates me.
Uhh, but who knows... thats for (i think) .NET...

Offline Xxypher

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Re: Taunt Extender v0.1
« Reply #4 on: February 01, 2009, 11:56:02 am »
I am using a different function to do so. I am testing if BE kicks because of it or not right now.

Offline scarface09

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Re: Taunt Extender v0.1
« Reply #5 on: February 02, 2009, 01:32:10 am »
So is this taunt editor better than all the rest? Has it worked with BattlEye yet?
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Offline Xxypher

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Re: Taunt Extender v0.1
« Reply #6 on: February 02, 2009, 08:21:36 am »
BattleEye does not detect it, but my problem is getting Game maker to react while in the background. I will be working on it when I get out of class... In like 8 hours.
It isn't an actual editor, it will extend the amount of taunts you can use.

Offline amb2010

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Re: Taunt Extender v0.1
« Reply #7 on: February 06, 2009, 10:56:58 pm »
Also could you check if BE logs it in the console or not because it does not kick for it just says that it detects it in the console window.
And as the lyrics go in the United State's national anthem: "America, f**k YEAH!".

Offline Xxypher

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Re: Taunt Extender v0.1
« Reply #8 on: February 07, 2009, 10:48:47 am »
So far, everything is working great, and I figured out my stupid mistake for why it only made the letter T twice. I have delayed this since I have had a hell of a lot of work from English 101, and the new Hexer is out. But I will keep you all updated.
Oh, a nice feature I will have implemented is a profile system. You can choose your profile that you have preset, go into the .txt/.ini file, and change all of the taunts you want. This will go in the same order as the regular taunts, but you will have to press an extra button, like enter, shift, or ctrl.