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Autos:- Can be fired automatically at high rates- Can be sprayed as a result, tolerant of missing- Has impressive Damage Over Time (DOT)- Has terrible Damage Per Shot (DPS)- Relies on very concentrated fire to deal damage- Compared to other weapons, they are less accurate- They cannot perform pot-shots- Much easier to useSemis:- Decent/slow firing rate - Cannot be sprayed ; Missing is a problem- Has good DOT, provided the user is 100% accurate- Has impressive DPS- Consistent accuracy required ; deals damage by single shots- They are deadly accurate- Can be used to perform pot-shots- Extremely skill-based1-hits:- Extremely slow firing rate- Cannot be sprayed ; Missing = Death- Has terrible DOT ; single-opponents only- The best DPS ; "ONE SHOT ONE KILL"- Be accurate for the first shot- They are accurate, but efficiency may be limited due to other factors- Can be used to perform pot-shots- First to shoot, first to hit, first to win "Blitzkrieg"Short Range:- Offensive- Bullets are slow ; take longer to reach- Bullets fly in a curved manner- Movement does not hinder Accuracy- Does not suffer binkLong Range:- Defensive- Bullets are fast ; reaches enemies quickly- Bullets fly relatively straight- Accuracy is inversely proportionate to Movement- Bink may be a problemAuto > 1-hit > Semi > Auto
I think beta testers should be filling this chart.
Minimi: An auto of tremendous firepower, but vulnerable during reload
Grenades are only for short range. so stop your whining about the grenades.
Spas12 is obviously a rush semi, but it doesnt seem very good at its job...