Author Topic: kz Makmons v2  (Read 2702 times)

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Offline Blacksheepboy

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kz Makmons v2
« on: February 28, 2009, 04:24:18 am »
kz Makmons v2

Was listening to a lot of weird music.  Also had to do something to commemorate my 1000th post just for the hell of it: http://forums.soldat.pl/index.php?topic=33059.0

First climb map evar. Probably the last. This style of mapping doesn't seem to mix with my juices. Too oily to grasp onto. Plus, I rarely climb. I can do it though..

Info:
Polygons: 487
Scenery: 3
Spawns: 6
Dimensions: 3732x1621

Don't hate me on the heart part. I eased up on the difficulty, but it can still be a pain in the butt if you aren't precise. If deemed too ridiculous a section, say so. Towards the end, I ran out of ideas. Didn't feel like studying other climb maps for ideas, so I just ran with it.

LIGHTNING DISCLAIMER: If persons/person is shocked to death, the fault lies entirely upon the now deceased soul. In case of death, simply obtain a new body, and reset current position to that of the starting coordinates; you will get an exponential number of chances to try again.



^click^


Heh, actually, I was listening to Into the Electric Castle at the time.



Version 2:

Files names kept the same, so don't worry about adding to the maplist clutter.  I added a second route for the bottom portion.  Changed the beginning... used to be terrible.  Now it's a little less terrible.

Old Screenshot for reference
« Last Edit: February 28, 2009, 06:40:45 pm by Blacksheepboy »

Offline Jakious

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Re: kz Makmons v2
« Reply #1 on: March 03, 2009, 09:57:14 pm »
It looks awesome, however it's way too easy.
On top of that, using the hole in the roof at the start, combined with a handy polybug on the ground of the castle which skips the whole room, I managed to cap in 19 seconds :P
But that's good, we like that so you might want to leave it how it is ;)

Offline Blacksheepboy

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Re: kz Makmons v2
« Reply #2 on: March 04, 2009, 01:19:37 am »
I guess I was trying to make it within my range of skill; so you can probably guess how much that is ;)

I was just tired some of the ugly looking KZ maps.  I wanted to make something a little spicy and bizarre.  Don't know if I accomplished the bizarre. 

I gotta say, there are some nice lookin' climb maps out there..
« Last Edit: March 04, 2009, 01:22:18 am by Blacksheepboy »

Offline Avarax

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Re: kz Makmons v2
« Reply #3 on: March 04, 2009, 10:23:43 am »
I like easy kz maps, they are much more about racing than solely about beating the map at all.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Jakious

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Re: kz Makmons v2
« Reply #4 on: March 04, 2009, 04:25:54 pm »
You accomplished the bizarre.
Heh, don't take what I said as a complete criticism, it looks great, you achieved in few polygons what most mappers these days spend 2k+ :|